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Topics - MrCheminee

#1
About a year ago I found SSH's walk cycle generator on this forum, it was very handy except for the fact it didn't have cycles for up and down. Then I found some information that this generator was updated en down cycles were included, but every link I follow gives me another link that seems to be corrupt. So does anyone know where I can find this latest version?
It would be very appreciated!
#2
Since I won't have any time or energy to work further on this game between now and another year, I've decided to put the game online for everyone to play.
Though the story is not completed the game has a (temporally) ending, so it is playable.

Play the unfinished version now!

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1504







Jarem is just an average guy.
Allright, a little below average, since he is not a very lucky guy. He lost his job a few months ago and he starts to realise he never really achieved something in his life. He was always going with the flow, trying to fit in, but still felt alone.

But today is different! He woke up with this strange feeling... like from now on a guardian angel is watching over his shoulder. Not much later he will find out his aunt died, she accidently fell out of a window...

#3
Hello everybody,

This is the first time I am trying to make a walking cycle from scratch. For earlier characters I've used old walking cycles on which I just painted my characters, but now I face this problem:
When my character walks to the side he looks like fine, but when he walks up, he seems to be sliding around. If I ajust the moving speed, walking up is fine, but moving from side to side looks like ice skating.

For creating this cycles I've used this site:
http://www.idleworm.com/how/anm/02w/walks.shtml

These are the walking cycles (I didn't make walking down yet, because of the problem):


I wonder whether somebody could give me some advice on making my cycles up/down and lef/right compatible with eachoter?
#4
Hi you guys!

I've been trying to make a cellphoneGUI pop up whenever the player selects his phone in his inventory. So far I have run into a few problems I can't find an answer for.
Within the GUI, I want to let the pressed button light up, this is no problem, but I also want to show the chosen button on the display of the phone. If this was a room I would just plant a bunch of invisible objects in it and turn the right one visible, but I just can't find how to put objects in my GUI.
Second question is: How do I make it possible to have a Dialog with the phone? Should I import an invisible character, named phone? But then how do I put this character inside the GUI?

I realise that it might be easier for me to just make a 'phoneroom', but I rather keep the room the player is in on the background while using the phone...
#5
Play the unfinished version now!

http://www.fileupyours.com/view/312066/Fribbeldib.rar






Kitchen is updated!


People should tell their toilet paper jokes more often!


Wrong number!


Finally, someone to talk to!







Themesong (though I will use this one only for his own house, there will be other songs for other areas, mainly around the same sound):
http://www.fileupyours.com/view/297797/music3.mp3

And another one:
http://www.fileupyours.com/view/297797/music10.mp3


Jarem is just an average guy.
Allright, a little below average, since he is not a very lucky guy. He lost his job a few months ago and he starts to realise he never really achieved something in his life. He was always going with the flow, trying to fit in, but still felt alone.

But today is different! He woke up with this strange feeling... like from now on a guardian angel is watching over his shoulder. Not much later he will find out his aunt died, she accidently fell out of a window...


Story: 70%
Scripting: 30%
Graphics/Videos: 40%
Sound/Music: 35%

I've been always a big fan of adventure games, even tried to make one in Qbasic 12 years ago, which was also the last time I ever tried to write a script. I just discovered it again and wanted to make a nice game. I've been working on this for a few weeks now and will post small updates every now and then. Please let me now what you think of what I'll show you, because I like being inspired!


PS. I'm Dutch so my English probably has more than a few flaws, please correct me if I say something strange... :)



7-1-2010 decided to keep my first design for the characters' animation, after experimenting with some others. It might look cheaper, but somehow it just feels right this way. Been working on animating and creating a puzzle including a mobile phone - this is actually the first time I'm looking at GUIs. :)
13 1  I killed my keyboard so a few very imortant buttons are not working. Like brackets, <Return> , arrows and the letter   :-X . So instead Ive been exerimenting with a few grahic rogramms, and drew a few new rooms. Also started the design of a new uzzle and made a new track, though its still unfinished.
9-2 Worked on some programming, bathroom is almost fully operative!
9-4 Worked on some scripting, kitchen is almost finished, Hallway and downstairs are sketched, made some new music, designed some extra storylines as well as dialog options.
14-4 changed some mirror animations, made the start for a few new locations , and have been working on my phone GUI.
15-4 phone GUI is as good as finished, just need to put in a few dialogs, worked on some more animations and made a short track for an 'action' sequence.
20-4 finished a puzzle, made some new characters. aproved my old tracks.
8-11 After having some trouble with my computer I decided to work on this again. Worked on some music, worked on some new graphics...
25-11 finished a few scenes, first 8 scenes are now fully playable...
3-12 designing a puzzle for on a computer ingame. graphics almost finished.
9-1-2011 Worked on earlier problems, almost halfway the first part of the game. Puzzle finished, created some extra dialogs and objects.
22-3-2011 Worked on some new characters, added some dialog. Completed a puzzle, Solved a walk cycle problem.
#6
Hello everybody, I probably just read over this, but I couldn't find it anywhere.

I would like to add a second message to my first one, like a punchline or something. I am using the SayAt command, but when I use a second SayAt command, the first one just disappears. Is there a way to display both messages, with the second one a few seconds later, in the 'SayAt'style?
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