Hey
These are my first ever background attempts and I thought I'd post them to this forum for some criticism. A few points I'd like to make first though before they get ripped apart
Mosque - Outside View - The mosque is meant to look large, but for some reason I really struggled to make it look massive, while still keeping the same sprite size, fitting the whole mosque in, and having enough walkable areas.

Mosque - Outside View (colours dimmed) - more emphasis on the drawing, less on the horrible colours I chose

Inside Mosque - actually three 320x200 backgrounds. I realise 3 of the 4 stars are lacking writing inside. Also probably needs shadows from the pillars, despite numerous attempts I failed dismally at this.

Prison Isolation Cell - supposed to be small and dimly lit. On my screen now (work) I can barely see the roof or definition within the basin. On the screen where I made it (home) I could... I think my laptop screen is brighter than it should be. On the left is a squat toilet, overflowing with sewage. On the right is a basin with a water droplet.

Many thanks in advance for your comments!
These are my first ever background attempts and I thought I'd post them to this forum for some criticism. A few points I'd like to make first though before they get ripped apart

- This is NOT a King's Quest game! I just used Graham to put the room to scale... that and I love KQ5.
- Ideally I did want my backgrounds to look the style of the Sierra VGA games though... obviously I have a long way to go, hehehe. I am posting these for critique on style, scaling, size, perspective, colours, shading. For the most part I think my perspective is OK, but the scale, particularly of the mosque, looks a bit wrong. I am also well aware the backgrounds lack details, textures, etc - I welcome comments & suggestions.
- Most the mosque artwork is not entirely original in that I have found images/cartoons online and traced them somewhat, resized, and made a number of changes.
- The gradients were done in Photoshop and then indexed to reduce the number of colours. I do realise that gradients are not ideal, though they provided me a quick & easy way to give the backgrounds at least a little bit of depth.
- I also realise the black outlines are a "no-no", and make them look very "MS Paint-ish", however I struggle to make it look right without them. This is definitely one area that I need assistance with.
Mosque - Outside View - The mosque is meant to look large, but for some reason I really struggled to make it look massive, while still keeping the same sprite size, fitting the whole mosque in, and having enough walkable areas.

Mosque - Outside View (colours dimmed) - more emphasis on the drawing, less on the horrible colours I chose

Inside Mosque - actually three 320x200 backgrounds. I realise 3 of the 4 stars are lacking writing inside. Also probably needs shadows from the pillars, despite numerous attempts I failed dismally at this.

Prison Isolation Cell - supposed to be small and dimly lit. On my screen now (work) I can barely see the roof or definition within the basin. On the screen where I made it (home) I could... I think my laptop screen is brighter than it should be. On the left is a squat toilet, overflowing with sewage. On the right is a basin with a water droplet.

Many thanks in advance for your comments!