Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - TheRoger

#1
I game I made for Global Game Jam. It took 48 hours to make (including sleeping) so don't expect a very long game.

After a long trip Gintvilas is tired and decides to stay at empty manor. But he don't even realizes, that house itself traps anyone who enters in an endless loop, no one can escape, is it possible to escape at all?

This is a low resolution game and my first completed first resolution game, so congratulate me : ) I'm kidding, the game takes place in sort of medieval/fantasy atmosphere. Also music was done by Paulius Michalovskis, he done some simple yet amazing work there. Here are some screens:

Entrance to the mansion:


Living room:


Two pictures will do this time, because there won't be anything for you to discover : )

You can download the game here.
#2
Advanced Technical Forum / Direct draw filters
Tue 24/01/2012 14:24:57
I'm using AGS 3.2.1 version and I have a graphical bug or something. Let me show you:



As you can see in 320x200 resolution it somewhy loops the bottom. It only happens when you use DirectDraw 5 with Hq filter. I also tried Draconian AGS (as you can see in pics) and other filters act the same way. D3D and directdraw with hearest-neighbout filter works fine. Do you what can be wrong? I tried to search forums, but didn't knew how to exactly describe this.
#3
   After some time of silence I'm presenting you another game in progress. It's called Proditor (translates to "traitor" from Latin).

  In this game you play as Regor Witrial, a diplomat from C.O.G., and his sister Kataya Witrial (the same person you saw/will see in Roger's Quest II) are taken as a prisoners by G.S.G. The main objective is to escape of course, but it's not that easy, because there is more than physical prison.

  Some screens of course:

Hold your jaws, this one is good : ) Meeting enemy in one of the building. Prologue part:



Others are not so good, but I guess it can't be helped ;) SS Denarius Ambassador lounge:



And a little look at menu:



  This is my first low resolution game, but it turns out pretty well. Hadn't expected that. Progress won't be very fast, because I'm in last grade in school and have to prepare for exams 'n stuff, but I'll try to update this from time to time : )

Some people loves to see progress (I am one of those) so I'll update it here:

Backgrounds : ||||||    |60%
Sprites          : |||||||   |70%
Story             : ||||       |40%
Music             :            | 0%
Sound           :             | 0%

#4
It seems that I have an issue with dialog. I tried search, but I didn't get correct keywords I guess, so here it goes:

Code: ags

cKataya.Say("text1");
dDialog1.Start();
cKataya.Say("text2")


So the problem is, that dialog starts after text2 and I want it between text1 and text2. What I must do to solve this?
#5
Critics' Lounge / First sprite
Tue 20/09/2011 14:16:31
So I'm trying to make  low res game and for that I need some low resolution sprites. Here's my first try:



I kinda wanted that legs would be a bit longer than usual. Can you say what this sprite lacks and what I need to edit, before I begin animating it.
#6
General Discussion / Pixelart proportions
Wed 14/09/2011 06:08:36
Is it just me or it seems that small resolution games characters have a head slightly bigger than human normally have, for example in monkey island or technobabylon. What proportions do you use when you make small resolution character sprites?
#7
Completed Game Announcements / [MAGS] Oblitus
Thu 30/06/2011 17:01:17
So I decided to make my mark here. I present you - Achar Chronicles:Oblitus

A sci-fi themed game, which action is after 300 years from. Enjoy nicely animated characters, beautiful backgrounds and a short, but interesting and unique (I guess) story. Music was made specially for this game by Pavel Michalovski, it will bring atmosphere as close as possible to you. 

Plot:

It's like a spin-off from Roger's Quest 2 (which has a long way till completion.) because action takes place in the same galaxy. Story starts in planet named Viridian (or Viridis, I don't remember what I wrote) that belongs to one of two strongest factions/political organization -  G.S.G (Great States of Galaxy (other one is named C.O.G. (Coalition Of Galaxy - if I remember right.))). You are Eren Tersong, a soldier/scientist from G.S.G..

Story:
6th of July should be day like others to Eren: waiting for military operations, working in lab, filling papers and preparing for short hibernation, etc., but something went wrong after hibernation. When he woke up, everything wasn't in a way it should be. How long has he slept? Why nobody woke him? What to do next? You'll know the answers after you beat this game.

A poster:


And a screenie:


This game was created for MAGS competition:

You can vote by clicking here?


Also, visit my website.
And download Oblitus here! 1.1 version, less bugs, more fun!!

Write any bugs you find, I'll try to fix them in next release (maybe I'll add voice then)

Known bugs
--------------------------------
Spoiler

Use room door few times.
[close]
#8
Is it possible to make, that object would be always behind. because right now, if character stand near door, he is drawn behind them.
#9
If I understand correctly, scripts after @S should work before dialog, so what I'm doing wrong? I get "Undefined token 'option'" error.  "floor" is a global variable.

Code: ags

// Dialog script file
@S  // Dialog startup entry point
  if (floor==2) option-off 2;
return
@1
return
@2
return


Please don't scold me monkey *(covers head).
#10
Why it says only the last line? I need it to go as an usual .Say, one after another.

Code: ags

cChar.SayBackground("text1");
cChar.SayBackground("text2");
cChar.SayBackground("text3");
#11
Is it possible to do, that character would only walk if player have clicked ON walkable area and if player have clicked outside walkable area, then character wouldn't move.
#12
Advanced Technical Forum / Speech position
Sat 28/05/2011 19:39:27
  I'm using AGS 3.2.1 and I create game with 640x480 resolution. Though I got problem (again). It's with speech. When I use "character.Say", his text gets way above his head. Probably it's because I use bigger sprite frame (all sprites uses same frame, and the top of sprite is not the head of character, but raised hand).  Is there any way to get that text lowered?

P.S. I found something similar here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42906.0

Though it has some problems with variables, speech labels... Probably it's because of AGS version difference (I'm a bad scripter, can't make this work)
#13
Critics' Lounge / Another background
Sat 16/04/2011 21:29:08
Well I finished this background:



This is first time I drew background without outlines. What do you think?
#14
Critics' Lounge / Sci-fi themed verb coin
Fri 15/04/2011 15:04:53
So here it is, dam dam daaaam:



Made it in few days, kinda functioning, 3 verbs + inventory. When mouse is over a selection it becomes light blue from dark, like shown in picture.

Well share your thoughts and write what part needs upgrading/redoing.
#15
Anyone know any 2D sci-fi theme game, that has atleast 640x480 resolution. I need to see how characters/backgrounds look in higher resolution games, because I'm planning game in that theme and i can't decide how to draw  :(
#16
Completed Game Announcements / Roger's Quest
Mon 04/04/2011 06:12:55
Finally! After long years of development (and even longer holidays in that) it's finally done.
My first game of AGS (I know you can't post first game, but this one is pretty good) is here. I present you: ROGER'S QUEST (It's not a space quest sequel)

Some screens:





You can download it here: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1415

Or download directly here

Maybe you don't want cutscenes, in that case download from here


You can watch trailer if you want here
#17
I'm stuck, Again...

I'm using Abstaubers 9 verb GUI and I'm working with inventory right now. I want to put two actions in one piece of script. But only one of them works (the one of them witch is on top). What I need to do to make this work?

Here's my try:

Code: ags
function icap_OtherClick()
{
  if (UsedAction(eGA_LookAt))
  {
    player.Say("A bottle cap.");
    player.Say("What can I possibly do with this?");
  }
  else if(UsedAction(eGA_UseInv)) {
    if (player.ActiveInventory == ihalfbottle) {   
      player.Say("I need to fill this bottle first.");
}}
    else if(UsedAction(eGA_UseInv)) {
    if (player.ActiveInventory == ifullbottle) {   
      player.Say("This will take a sec.");
      player.LoseInventory(ifullbottle);
      player.LoseInventory(icap);
      player.AddInventory(icappedbottle);
    }}
    else Unhandled(); 
}

#18
I want to make some sword fight in game, it should be easy to and fun to play. I really liked Insult sword fight, but it's kinda "monkey islandish". If you have any ideas, write it here...
#19
I wanted to do that player could take item from somewhere only one time. I did this code for that

else if(UsedAction(eGA_Open)) {
 if (player.HasInventory(itape)) {
 player.Say("There's nothing useful anymore.");
 }
 else {player.Say("There might be something useful.");
 player.Say("Let me check.");
 cEgo.Walk(384, 314, eBlock, eWalkableAreas);
 cEgo.FaceLocation(cEgo.x, cEgo.y - 50);
 player.Say("Junk, junk, more junk...");
 player.Say("Eureka");
 cEgo.AddInventory(itape);
 }}

It says that if character has tape, he wont be able to get new one and vice-versa. Well when I was testing the game, I noticed that if I got that Item, used it somewhere else, and don't have in inventory, it gives me a new one(logical). How should I do that it won't happen.
#20
I wanted to test how inventory GUI works with more than 10 item. And guess what? It doesn't work correctly... I'm using 9-verb MI-style template and script in it...

This is what I got, I press Down button, inventory items that are more to 10 appears for a part of second and then goes back again, I don't know what prob is. I got it when I changed screen resolution to 800x600. It looks like this:

http://www.youtube.com/watch?v=QMbek378G3c
SMF spam blocked by CleanTalk