Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Savarock

#1
Hi, i'm an university student and i'm working on a nice adventure game projects with other students.

We want to use AGS such as graphic engine for our project but i need some answare from experienced users.

I have read that on ags site / manual:

"In the graphics arena, choose from 256-colour, 16-bit colour and 32-bit colour - either go for that retro feel, or enjoy the benefits of no palette! It's up to you. Alpha-blended sprites are supported in 32-bit colour games.
Screen resolutions of 320x200, 320x240, 640x400, 640x480, 800x600 and 1024x768 are supported. Your game can be run full-screen or in a window."

We are working so much about 3D area, and 1024x768 resolution is ok... but, 32-bit color feel me worried; there are any way to use about million of color for a better graphics quality?

And:

"Play cutscene videos using OGG Theora or standard Windows files such as AVI and WMV."

AVI and WMV are two kind of file-extension; what codec i really need to use for in-game videos? And, for example, if i want to use MPEG2 codec for video in avi file-extension what i need to do?

I hope someone can answer me, meanwhile i can only say: good work to all of this nice community!
SMF spam blocked by CleanTalk