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Topics - mr crowley

#1
Critics' Lounge / Backgrounds for AGS
Fri 21/05/2010 12:32:45
Although I havnt actually even tried to learn AGS yet I understand how you import backgrounds into and whatnot so just for the hell of it I drew up a background of a forest even though Im not actually going to use it.

Ill post some more if I try drawing any more AGS backgrounds.
This was drawn for a 1024x768 screen.
Drew it in Flash CS4 and exported it
I dont have a problem with you using this forest one in anything if you want, I just dont really see why you'd want to because it would probably be inconsistant with everything else in your game
#2
Before I devote myself to learning ACS further Im curious as to what quality of a game I can achieve with it. The area I am mainly interested in is how much quality it will allow me to achieve with 2D graphics (I am aware that it can get a pretty decsent resolution already) I'd rather the graphics I create be of a more moddern style of 2D games (the sort of visuals that World of Goo can accomplish despite being in simple 2D. I draw alot of pixel art in Adobe programs that is of a pretty descent quality and Im mainly curious as to if I could transfer much of this into this engine.

My main questions I want answered are:
How much quality can I put into animated areas,
Most demonstrations I see the animation is more reminiscent of older scumm engine games, which I do enjoy but I've gotten pretty good now at animating decently in programs like flash. Can I achieve pretty good quality animations by exporting frames of work in flash and importing them into AGS. Is there a bad FPS rate? Or is there a limit to how many frams I can put into a sequence. I'd like my backgrounds to have a simple looping animation as well.

Can I put a transperant overlay over everything on screen to achieve simple lighting effects?
When I used to use the engine Rpg Maker XP, there was this technique where I took a screenshot of what was on screen, then in GIMP id make a layer over that and draw in alpha lighting effects, Id then remove everything except for the lighting effects export it and make it an overlay over everything on screen of the area I'd screenshotted, this way Id get nice looking light effects over the background and also over the characters. Can I do this in AGS as well? Can I get a transperant image over everything on screen?

Having a layer above everything?
From what Ive seen the method for having parts that are above everything (IE stuff you walk behind when you go on it) Involves just getting your background and putting blue over parts, these parts then turn into parts that are over everything. That method seems like it would clash a bit with some of the things I want to achieve, is there any way to just say import a transperant PNG image and make that like a layer that goes over the top of everything else.

Thanks, I want to decide if i should use this engine for what I wish to create

EDIT: Not related to graphics just a quick question, instead of just text boxes I could actually get audio recordings of speech if I wanted to right?
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