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Topics - lawon

#1
Is it possible to change the overlay area width on a SayBackground() ? I know you can change it on SayAt() but i really need it on non-blocking speech too.  And if its impossible, then would it be hard to implement it on the next version? Thanks.
#2
I tried to search for this but apparently im the only one whos annoyed by it. The problem is that there is a ~500 ms delay after using either Say(...) or Think(...) on any character, during which the game doesnt respond to any clicks or keypresses. That may not sound like a big deal , but for a person whos playing-style is very fast, i can imagine it can become quite irritating. 
Now, ive tested a few previous AGS versions and the problem isnt present at all in 2.71 or 3.1,  so im thinking the code for Say and Think have been changed somehow in the newest versions (Im using 3.2 Final 4). I would appreciate to either have a quick fix for that if its possible , or just a confirmation that its gonna be fixed in the future versions. Thanks.

On another note, this may not be at all AGS related , but does someone know why the Space-key stops working after pressing Alt, for example if I pause the game with Space, and then i press Alt, i cant unpause the game anymore with Space, i have to press some other key (except Alt) , then Space starts working again and i can unpause the game. Completely weird. It could be that its Windows-related or something, but i just thought id ask.
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