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Topics - Emperor Justin

#1
First of all!

Apologies if this is the wrong place to put this.  I didn't have enough content to post in the "In Production" forum, and I'm not looking JUST for C&C (though by all means if you have some, go nuts, all is welcome), so I wasn't sure about the Critic's Lounge so...here we be.  Mods, if this is wrong or bad, please feel free to move or destroy at your discretion.

Now, with that out of the way...

I have never made an adventure game before, but love them dearly.  I've drawn casually for decades, but I'm nowhere near pro level, and I've only just recently gotten into using sprites and pixels as a medium (as is evident by my using a Phoenix Wright sprite as a guideline for my PC), and I've never animated anything in my life.  I've programmed flash and html websites before, and briefly fiddled with an RPG maker (but not THE RPG Maker) ages ago. 

What that all boils down to is, I'm completely green at this so ANY advice or insight or wisdom you have is welcome.

To the game itself:



STORY: Aloysius Lupone is a professional investigator working in San Francisco.  When he's contacted by Mira Voll, the wife of world-famous artist Eric Voll, to find her missing husband, he's all too eager to take the case.  however, upon arriving at the Voll's posh San Francisco Victorian style home, Lupone finds more than he bargained for: a handful of people looking to capitalize, investigate, or insure Mr. Voll's disappearance. 

Things take a turn for the strange when one of the house guests is found horrifically slaughtered, and everyone is a suspect.  Worse, the house itself becomes mysteriously sealed, with Lupone and the other guests unable to even touch the doors or windows, and the people on the street seem to take no notice of them through the windows. 

As night descends on the house, the bodies continue to pile up, and a feeling of unearthly dread begins to pervade every room and hall, Lupone is left with only his wits to save himself and the survivors from a preternatural terror that threatens them all.

PBBBTTTTT

Okay here's what I got so far (all on paper): dialogue, characters motivations, maps, story arc, and character designs.  I'm having a real problem coming up with puzzles.  I'm a writer (not professionally, baaaw T_T) so the story and dialogue aren't an issue, but coming up with puzzles to naturally insert into the narrative is a stumbling block.  the house is going to be reasonably large, and locked door puzzles are a no brainer, as well as finding clues to what is going on, but beyond that *shrug*

I've got a template room that can be adjusted to fit various needs (hence the weird light placing and sparseness, those are each on their own separate layer in PS so they can be duplicated and moved as needed) and the forward facing sprite for Lupone:


So I guess have at it.  Questions, comments, clever insults, crits, whatever.  Anything and everything is welcome except outright idiocy.  I've got that angle covered, thank you.
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