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Topics - prototyp3

#1
Critics' Lounge / New Room
Sun 29/06/2003 01:01:54
Here's a room I'm working on.  It's not finished, I definitely need to work on and anchor those trees to the left.  I'm also going to be filling in some naked areas with more plant life.

I'm definitely open to suggestions.  This screen is basically a generic filler inbetween the regular woodlands and the elves' forest fortress.

#2
Advanced Technical Forum / Suggestion - Alphas
Sat 28/06/2003 23:26:53
I'm wondering if you're planning on adding higher than 1 bit alpha support in the future.  You've already started to add higher screen resolutions, I think the next step could be soft alphas.  It'd open up quite a few possibilities to making really sharp visuals.
Just curious.
#3
I was wondering if there's any engine available (free or commercial) for creating turn based strategy games.  Examples being Final Fantasy Tactics, Tactics Ogre, Hoshigami, etc.  
It'd especially be great if it were as easy to work with as Chris has made AGS.  ;]

Any help would be appreciated.
#4
Critics' Lounge / Character Image
Tue 24/06/2003 06:19:50
I made a test character to figure out some sizing issues.  I want realistic proportions for my characters, but I don't want them to over power the screen real estate.  This character is 20x40, but doesn't really allow for much detail work. (or atleast I'm having difficulty)

Do you guys just create a larger character sprite and rely on ingame scaling to shrink you down?  Does the funny popping of pixels of the dynamic scaling bother you during game play?  Any advice is welcome.  Thanks.

#5
Critics' Lounge / Background Image
Mon 23/06/2003 07:16:10
Here's a background image I painted as an exercise.  Mainly just to see what a 320x200 looks like when palettized and magnified; and to figure out what's a good size for the main character.
If it's a little on the dark side I apologize, but I'm on a flat panel display.  

#6
Advanced Technical Forum / Day / Night Cycles?
Wed 18/06/2003 03:54:12
Has anyone been able to script day and night cycles in their game?  Is it possible?

I'd need timer constantly running that resets every 24 game hours.  I'm guessing I'd need to have each background an animated sequence, and set which frame (one frame representing day, second frame night) is shown based on time.  

Any insight would be welcome.  I'm a newb, but I figured this question would be best suited to the advanced forum.  Thanks.
#7
What's the maximum number of frames allowed for a walk cycle?  Or perhaps the better question is how many frames before performance seriously declines?
Thanks.
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