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Topics - Trademark

#1
I've recently used the Hypertext module to give my characters speech bubbles to ensure that they can be read properly (even if the font still has some of the transparency color around it, looks a little bad, but readable...)

Anyway, after converting some of my Say stuff to the appropriate counterpart, I suddenly realized that my dialogs couldn't be converted this way. Do I really have to start exporting all the dialog using run-script so I can apply Hypertext.Say or is there a module or something like that that will do it for me? I looked around and couldn't seem to find a solution other than that.
#2
I've recently started working on a game. I'm quite a ways into making it, but then I decided to change the font a bit. I imported the Hypertext module (still trying to dechiper it) as well as imported the new fonts that came with it over the old ones. I turn off overlay for the fonts. I playtest, see the new fonts working in my initial narration (uses Display). Room loads, on first load script where characters talk (using Say) works as well. Then I interact with a character (Say script as well with some if conditions), and my game crashes with this error.



I've looked around and have not seen this problem yet. Is this a problem with Hypertext or AGS? I'm not sure since this is my first time changing the font.
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