Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - agsfellow

#1
AGS Games in Production / Floydd The Inventor
Sat 22/05/2004 19:02:34
Here are some pics from a game that me and a couple of my cousins are going to try and make (at least work on alot this summer - it could take forever).  When my cousin and I played Maniac Mansion on his Commodore 64 when I was like in 2nd grade we always knew we wanted to make a game.  This game is going to be huge and awesome or never get finished.  I've had the puzzles in my head and have been adding them since my 7th grade year.  Let me know what you think of these pics.

**********************************************************************
If someone could help me with the shelves in the video store I would appreciate it alot.
**********************************************************************






#2
Here are some pics from a game that me and a couple of my cousins are going to try and make (at least work on alot this summer - it could take forever).Ã,  When my cousin and I played Maniac Mansion on his Commodore 64 when I was like in 2nd grade we always knew we wanted to make a game.Ã,  This game is going to be huge and awesome or never get finished.Ã,  I've had the puzzles in my head and have been adding them since my 7th grade year.Ã,  Let me know what you think of these pics.

Update 5-24-04
I removed the last picture since I'm no longer going to use it.  So if you see any comments about it below don't be confused.  I just wanted more comments on the pictures that have some potential to get used.











#3
Here are some pics of my upcoming game.Ã,  Let me know what you think.
http://www.2dadventure.com/ags/OfficeLobby.jpg
http://www.2dadventure.com/ags/MainCharacter.jpg
#4
I recently got a really cool pocket pc through my work.  Intel 400 mhz CPU and I was just thinking how cool it would be if AGS supported Windows CE 4.2.  I put one of my 320 x 240 images on the device in landscape mode and man did it ever look awesome. Chris I'm sure you'll never see this and this thread will probably get deleted but I thought I would just mention it because it would rock.  Pocket pc's are going to get faster and faster with more memory and I could think of nothing cooler than playing an ags made game on the road.

Edit: 10-9-03
Sorry I'll try again later next week when I get it back from my boss.  He was wanting to test it out to see if he wanted one for himself before I got all my info in it.
#5
Critics' Lounge / C&C for Possible New Game
Fri 26/09/2003 07:35:31
I'm just starting to use Photoshop and I would like to know what you think of these pics.  Pick them apart and let me know.  In the second pic I want lots of criticism on the perspective.  I'm not good at perspective and I would like to get better with your help.  BTW: The second picture is not final by any means (I've still got more detail to add to it)

http://www.2dadventure.com/ags/1.jpg
http://www.2dadventure.com/ags/OffLobby.jpg

Edit: 9-29-03
I have changed the layout significantly and reduced the width of the room.  If anyone could help me with drawing an open state for my elevator I would appreciate it.  I can't seem to get anything done I find acceptable (fridge and cabinets too-just in case I find an artist with nothing to do.)
http://www.2dadventure.com/ags/OfficeLobbyDeskClosed.jpg
http://www.2dadventure.com/ags/OfficeLobbyDeskOpen.jpg

#6
The following code changes the cursor depending on which side of the main character the mouse is pointed to.  It works unless I have a wide room; one that scrolls.  Is there any way I could change this code to make it work.  I believe it is happening because either the mouse.x or character.x is using the base 300x200 reference and the other is actually using the dimensions of the background.

if (mouse.x < character.x) {
ChangeCursorGraphic (0, 78);  
}
else {   // right-click, so cycle cursor
ChangeCursorGraphic (0, 2054);
}
#7
I want to, in between, a player walkin from one screen to the next have the screen go black and have white lettering on it.  Do I have to import a new room or is there a more logical way.
#8
Can you use the &1 syntax with the Global message to get the player to say something aloud from a wav file about an inventory object.  If not how do most people do this? Thanks for your time.
SMF spam blocked by CleanTalk