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Topics - Datadog

#1
Hi!

Do all mouse clicks on GUI buttons push them before processing? I'm trying to be able to right-click cycle while over a button, but the button always processes the right-click as a push and shows the "pushedimage". I've tried tweaking the on_event and on_mouse_click functions to disable the button or change the image, but it looks like the mouse click is processed before the function runs.

Is there a way to make buttons ignore right-clicks? My alternative solution is to create two buttons, one for function, and a dummy one for visuals. But I would like to know if there's a simple solution I'm overlooking first.

Thanks!

#2
Hi!

Our game uses LucasArts-style character speech with a Sierra-style narration box (called with 'Display'). We can get voices working on everything, but with the narrator, the user still has to click to make the text box disappear.

How do we set the Display text to disappear when the voice clip ends?
#3
Hi all!

I recently got an e-mail asking for a Linux port of my game. With zero experience in Linux, I've browsed the documentation in the wiki and found I need a matching binary for the version of AGS I exported from - but the highest binary seems to be the outdated 2.7.2, not counting a 3.1.2 beta. It's probably right under my nose around here somewhere, but where would I find an up-to-date binary? And how would I go about scripting the game to run in Linux using a PC?

Thanks
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