Hi!
I have just started this project, but I want to make sure in one thing:
I am creating game that will have base building element added to point & click adventure game. I have created one room which serves for base building and such, where player gets moved to every time he uses control terminal either on ship or colony centre (very much like in Imperium Galactica 1). I have few intial scripts set up, so there is beggining of colonyzation. But later in game, I want player to be able to build several different buildings. And main question is this:
How difficult would be to have this going on in background? Meaning that players chooses some building to be build, there will be animation of several stages in construction, each set up to change after for example 5 minutes. I want player to be able to exit terminal, go on about his bussiness and then perhaps recieve call about bulding being 25,50,75% ready... And all this happening regardless of him staring at base whole time or playing classic adventure part.
I did some experimentation with this, I seems to be working kind of well. But I am affraid that it would require really complicated script later in game with more buildings available, so I am thinging about having each advancement just scripted without time, to advance with general story.
Any thoughts from more experienced scripters?
Thank you!
I have just started this project, but I want to make sure in one thing:
I am creating game that will have base building element added to point & click adventure game. I have created one room which serves for base building and such, where player gets moved to every time he uses control terminal either on ship or colony centre (very much like in Imperium Galactica 1). I have few intial scripts set up, so there is beggining of colonyzation. But later in game, I want player to be able to build several different buildings. And main question is this:
How difficult would be to have this going on in background? Meaning that players chooses some building to be build, there will be animation of several stages in construction, each set up to change after for example 5 minutes. I want player to be able to exit terminal, go on about his bussiness and then perhaps recieve call about bulding being 25,50,75% ready... And all this happening regardless of him staring at base whole time or playing classic adventure part.
I did some experimentation with this, I seems to be working kind of well. But I am affraid that it would require really complicated script later in game with more buildings available, so I am thinging about having each advancement just scripted without time, to advance with general story.
Any thoughts from more experienced scripters?
Thank you!