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Topics - CNC_Acolythe

#1
Hi!

I have just started this project, but I want to make sure in one thing:

I am creating game that will have base building element added to point & click adventure game. I have created one room which serves for base building and such, where player gets moved to every time he uses control terminal either on ship or colony centre (very much like in Imperium Galactica 1). I have few intial scripts set up, so there is beggining of colonyzation. But later in game, I want player to be able to build several different buildings. And main question is this:

How difficult would be to have this going on in background? Meaning that players chooses some building to be build, there will be animation of several stages in construction, each set up to change after for example 5 minutes. I want player to be able to exit terminal, go on about his bussiness and then perhaps recieve call about bulding being 25,50,75% ready... And all this happening regardless of him staring at base whole time or playing classic adventure part.

I did some experimentation with this, I seems to be working kind of well. But I am affraid that it would require really complicated script later in game with more buildings available, so I am thinging about having each advancement just scripted without time, to advance with general story.

Any thoughts from more experienced scripters?
Thank you!


#2
Hi!

I'm not sure if I'm in the right place to ask this, but I was creating entry for my new game and by mistake I have crated that entry twice. Is there a way to delete one of them? Thank you.
#3
Story:

Fourteen century of Fourth Space Era. Empire that once united mankind is shattered. Its knowledge almost lost and its citizens split into many factions. Great War is long gone, but small conflicts are common in these times. Some fight for resources, some for ideologies, some for survival…

Michael Starmik is a citizen of a small colony world that was part of  ASKA Trading League. His planet was recently annexed by FEM, also known as Matriarchate. For a long time, he felt like something is missing in his life. That was the reason why he enlisted on the scientific expedition beyond the borders of his solar system. Unfortunately his low social status only earned him position of low-class worker. So far he did not discovered anything, due to constant overtime work. But that will soon change.

And even if the expedition will not go particularly well, he will soon make his own discovery...


This is a first chapter of the story about The Lone Planet. It is a classical sci-fi point&click adventure and my first released game. Hope you will like it. :)

PS: There is few hidden puzzles and jokes fot those who like to search for them, as well as some more lore / history informations.

resolution: 320x200
sounds: yes
music: yes


Link:
http://www.adventuregamestudio.co.uk/site/games/game/1960/

Screenshots:




#4
Hi!
I want to create various windows with animations that will be improving atmosfere of the game and will not be bounded to certain room.  I will use simple example - player will have stone and the knife in inventory. By combining them, he will sharpen the knife. And when he does this, there would appear window with a short animation of sharpening, no matter the room where the player is.

My idea was to create sort of "animation character" that I will place in the middle of the room and then quickly animate with desired view and then make him "go away" again. I dont want to bind this action to certain place and apart of creating objects of the same name in every possible room I'm  out of ideas. Any sugestion on how to do this? I have feeling there must be simpler solution than with my "animation character", but I don't see it...

Thanks for advice!
#5
AGS Games in Production / The Lone Planet
Sun 10/08/2014 19:54:03
The Lone Planet

(Updated 06.09.2015)

Fourteen century of Fourth Space Era. Empire that once united mankind is shattered. Its knowledge almost lost and its citizens split into many factions. Great War is long gone, but small conflicts are common in these times. Some fight for resources, some for ideologies, some for survival…

Michael Starmik is a citizen of a small colony world that was part of  ASKA Trading League. His planet was recently annexed by FEM, also known as Matriarchate. For a long time, he felt like something is missing in his life. That was the reason why he enlisted on the scientific expedition beyond the borders of his solar system. Unfortunately his low social status only earned him position of low-class worker. So far he did not discovered anything, due to constant overtime work. But that will soon change.

And even if the expedition will not go particularly well, he will soon make his own discovery...


About the game:
This will be first chapter for my game, that will introduce the story and basic feeling of the game. When I was making this game, I've had a lot of inspiration - from classic point&click adventures to games like Imperium Galactica as well as some books. But the main two inspirations will probably be Legend of Kyrandia and Gobliiins. Legend of Kyrandia was one of the first adventure games that stayed in my memory when I was a child. I liked puzzles and even the fact, that game lets you to make some fatal mistake at the beginning and does not tell you about it. Don't worry, I'm not going to put that in my game, but I'd like to introduce something similar. Gobliiins are bit different, but they were fun to play too. Best part about Gobliiins is (was) searching for solutions - you had a lot of fun when finding the right way to next level, watching all the animations of biting animals etc. But once you knew the way, you've lost part of the fun.
I'm using something from both games (sort of) - Main Quest puzzles are (or at least should be) playable without any deceitful places and you will not discover after half hour of playing that you have made some mistake at the beginning and you need to start again. All will work in the usual manner and only obstruction will be occasional possibilty of death. The same goes for the main story - it will be told mostly around main quest, so you will not miss any key parts if you won't check every pixel on screen and won't combine everything with everything (and everyone).
But for the people that like this kind of sniffing around (like myself) I have placed few "side-puzzles", that will reward you with another poor joke or some additional information - about some characters, game universe or recent events. Small things, but they will be there. And for this purpose, I have decided to add occasional pixel-hunting. Nothing serious, but a few small items there and there, that MIGHT (or might not :grin:) be useful in some small puzzle later to reveal some small secret.

And that's it! You will have a nice little game that will offer a lot of fun for normal players and a lot of fun fun for players that will sniff around a bit more.

Development status:
FINISHED


Thank you all!

Screenshots from the latest version:














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