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Topics - Griffin

#1
At the beginning I must note that I'm still not sure if this forum is actually a good place to ask this question, but as (so far) I can't find a better place, I decided to give it a try. Due to the fact, that this is a forum about creating adventure games, somebody may have the answer. My question is not AGS-specific, it concerns programming an adventure game in general, so forgive me if I got to the wrong place.

I was wondering whether anyone of you had, by any chance, come across some articles about adventure game programming techniques (for instance implementing game saving, location management, inventory and object using mechanism, dialogues control etc)? I would be grateful for any links. I'm interested in 2D point'n'click game, not text-adventure application.

I've been thinking, if (since those mechanisms are particularly the same in different games) there is some "general convention" or "good parctice" in implementing this. I believe there's no need to reinvent the wheel. Although I have got some ideas how to make it, I would like to see how these things are created by people who write adventure games.

To be honest, I don't demand tutorials. Maybe there's a source code of some game available to see?
I'm not a genius, I have taken up programming simply as a hobby. That's why I would be pleased to have a model solution to look at.

Thanks for each reply.
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