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Topics - Tozy

#1
Hello everyone! I don't come here very often, but now and then I decide to use AGS for a game and all your posts here in this foum are alweys very usefull, thanks!

However, this time I have a very specific question.

I want to change the dialog system, and I don't know what parts of the engine can I make good use of.

The idea is that instead of waiting for an scripted dialog to pause and then choosing from a set of options, the player could choose from some options at any time. All dialogs should be of the "background" kind. I mean, you can start speaking at any time, even if the interlocutor is still saying something. And options should appear and disappear at certain times, based on the changing topic of the dialog.
Also, the character should be able to walk away in the middle of a conversation without saying good bye (that's why I say that speech should be always "background").

Well... I think I could use the very dialog system or maybe something else. I guess I'll create my own GUI for this. I've downloaded the State Machine "module". I could use that, but it will probably get too big in just a few minutes of conversation.

Excuse my Engrish (feel free to point me out my mistakes). I can try to explain it better if it's not clear enough.

Also, let me tell you that I have some programming skills. If necessary, I can code a solution without AGS tools...
#2
Hello, people. I'm new arround here.
I'll make an effort and writte in english, althoug is not my native lenguaje.


I'm making a pltform game based on hotspots for the platforms. But when I tried to test the first room, my charcters didn't collide with the platforms. I tried a lot od things =(
Som hotspost in the top left corner work, but 1000 pixels beyond they fail and my poor characters fall to their doom.

I can post my code or the source if needed.
This is a game for a compo, and the deadline is in 3 days, so i'm a bit worried =S

Thank you in advance.
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