Right, Ive been playing around with AGS for awhile now, After putting toghether a simple tech demo to show my Friend, I decided to expand it into its own game, instead of just a find and trade quest.
One thing Id like to add, is a bit of Movement to the npcs, I reserced it for awhile, and came up with the Charecter Controll Module
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28821.msg460788#msg460788
I played around and got it working somewhat, But It just runs its string, then ends
I put
CharacterControl.CreateChain(1, "ROOM:2,0,50; WALK:50,50; WALK:70,70;");
In the function game_start {
area
Then Tried 2 diffrent things
Put the
CharacterControl.StartExecuting(cGuy, 1);
Imediatly under it, When that didnt work, I put it in to run Just after the change room command on the previus room, That worked a bit, But He just did the same thing every time you walked in, then stopped (Like you caught a child doing something they shouldnt)
Now, I dont want much, maybe like a pokemon kind of shuffle/pace back and forth, or maybe something as elborate as a triangle.
I just want it to be a little more active.
One thing Id like to add, is a bit of Movement to the npcs, I reserced it for awhile, and came up with the Charecter Controll Module
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28821.msg460788#msg460788
I played around and got it working somewhat, But It just runs its string, then ends
I put
CharacterControl.CreateChain(1, "ROOM:2,0,50; WALK:50,50; WALK:70,70;");
In the function game_start {
area
Then Tried 2 diffrent things
Put the
CharacterControl.StartExecuting(cGuy, 1);
Imediatly under it, When that didnt work, I put it in to run Just after the change room command on the previus room, That worked a bit, But He just did the same thing every time you walked in, then stopped (Like you caught a child doing something they shouldnt)
Now, I dont want much, maybe like a pokemon kind of shuffle/pace back and forth, or maybe something as elborate as a triangle.
I just want it to be a little more active.