Hey there.
So I'm testing out my game and I have to go to a room that has lots of flashing backgrounds. It's a rave, basically. Whenever I try to open the door, however, I get an error saying "Error: !load_room: not enough memory to load room background". This didn't used to happen before, and it's frustrating since I've remade the room once before. Here's a full error log:
Error: !load_room: not enough memory to load room background
Version: AGS 3.3.3.0
AGS.Types.AGSEditorException: !load_room: not enough memory to load room background
at ThrowManagedException(SByte* message)
at load_room_file(SByte* )
at load_crm_file(UnloadedRoom roomToLoad)
at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
So I'm testing out my game and I have to go to a room that has lots of flashing backgrounds. It's a rave, basically. Whenever I try to open the door, however, I get an error saying "Error: !load_room: not enough memory to load room background". This didn't used to happen before, and it's frustrating since I've remade the room once before. Here's a full error log:
Error: !load_room: not enough memory to load room background
Version: AGS 3.3.3.0
AGS.Types.AGSEditorException: !load_room: not enough memory to load room background
at ThrowManagedException(SByte* message)
at load_room_file(SByte* )
at load_crm_file(UnloadedRoom roomToLoad)
at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)