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Topics - poltergeist

#1
The subject title probably is a bit long, but I'm not quite sure how to describe my problem.

My main, playable character is speaking with this VI character, which is basically just a screen. In normal view, this screen is turned off as the VI isn't in use. When I start a dialogue with the VI, the 'power on' animation plays - for this I used the standard LockView, Animate, UnlockView combination.

Now what I want to do is change the normal view animation frame by one so that the VI screen isn't black any more, but rather shows the VI character. I'm having trouble finding this in the manual, and searching the forum didn't help either. I'm hoping one of you might know what I'm talking about and how to help me out.

Currently, the screen stays black while I'm picking dialogue options and while the playable character speaks, which is just wrong. You can check out what I'm talking about by downloading the preview build.

Code: ags
http://www.mediafire.com/?j0qb435q4ndhdwq


I hope I was clear enough. Thanks in advance  ;D

EDIT #1: Added screenshots so those of you who don't feel like downloading the 'game' know what I'm talking about.

Screenshot #1
Screenshot #2
Screenshot #3

EDIT #2: For anyone who might stumble upon this topic in the future, the fix is here.
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