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Topics - Haruspex

#1
I've got a couple of Steam keys left over from a Humble Bundle to give away.

To defeat the bots, they are posted here with a simple ROT13 cipher.

Batman: The Telltale Series:
N2LSZ-0MV7W-PQAIR


Tales of Monkey Island Complete Pack:
9CASR-C6IPQ-NAOK6

If you claim one, please say so.  :-D

Edit:
All keys have been claimed.
#2
I'm diving into AGS again, and at the moment I'm working on UI. I thought I would keep it simple and base everything around the Sierra template. My plan is to create a sort of SCUMM/Sierra hybrid thing. Here's what I have so far:

Screenshot

I haven't modified it much. I moved the icon bar to the bottom of the screen and set it to always show. The status bar now only displays the current hotspot and it's directly above the icon bar. On the icon bar itself, I've removed the inventory button, save, load, and quit. This required me to go into the global script and ensure that the save and load buttons in the panel properly brought up the save and load GUIs.

Next, I modified the inventory GUI by removing all the buttons but the scroll buttons. Then I resized it and made it always show on top of the icon bar.

Of course the graphics have been changed, and everything's been resized.

In the global script, I had to remove some references to buttons that no longer exist.

It works... kinda. I can toggle between walk, interact, look, and talk just fine, and those work as expected. I can also scroll through the inventory and select an inventory item. My mouse cursor and mouse mode change correctly, and the inventory item shows up in the button next to it correctly as the currently active inventory item.

Where I'm running into an issue is selecting an inventory item seems to hijack my mouse cursor. Once an inventory item is chosen, walk and interact become the inventory item cursor, even though they work correctly as walk and interact. Strangely it doesn't seem to affect the talk and examine cursors.

I'm sure I'm missing something, as there's functionality the script probably expects that no longer exists, but I'm really struggling to identify what that is and replace it with something that works.

Edit:
The problem turned out to be the new mouse-cursor graphics I had made. Switching to the new 16x16 cursor graphics broke something, with no rhyme or reason as to why. The solution was to stick those same cursor graphics into the corner of a larger 28x27 pixel image and use those instead. It works, but it's a head-scratcher as to why just swapping the graphics broke it.
#3
Well, I finally did it.  I finished a game.  It's not a very good one, and it only takes about 15 minutes to finish, but by my bristly beard it's done.

I give you Alys vs The Phantom Feline Foe.

Alys is trapped in Bizarro World.  Her captor, Ignatius Cat.  Can she escape, or will she remain forever the unwilling slave to lewdness of the Phantom Feline Foe.

This is something I've wanted to do for decades, finish a game that is, not necessarily this one, or even of this subject matter.  I found AGS way back in high school, and at that time it was a DOS program called Adventure Creator.  I grew up playing Sierra adventures, and this thing put the idea in my head that I should create an adventure game too.

My desire to create games brought me to go to school to pursue a bachelors of science in game art and design, which I flunked out of after a couple of years.  I recall making a personal art gallery in AGS as a project during that time.

I've started a lot of projects.  I've never gotten particularly far on any of them.  I tell myself that what I'm making sucks, and I ultimately stop, only to start again.  Since about 2003 I've hardly created anything at all, instead starting a family and toiling away at thankless meager work.  I'm in my 30's now.  My artistic ability has stagnated, so I figured I should do something about that.

I joined an Itch.io game jam.  I had a couple of weeks to sit down and build something.  My goal was to press on and create, no matter how much I hated what I was making.  The topic was "lewd", which I figured, hey, why not?

This is the end result.  This is my debut title.  When I look back at my first game, this will be it.  What the hell was I thinking?

Anyway, enjoy it.  I actually enjoyed creating it behind a locked door so my kid didn't wander in to see me drawing a full tentacle rape background to the soothing sounds of Rob Zombie.

As for the lewdness, it's something I've had in my head since I was about 15 and discovered hentai games by downloading "True Love" on a dial up connection.  It's behind me now.  I think I got it out of my system.  My next title will be decidedly un-lewd, and I already have a pretty good idea kicking around in my head.

Thanks, and please be gentle.  Or not.  It's out there now, and belongs to the Internet.  Tear it apart if you want. ;)

I'm going to hell for this aren't I.
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