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Topics - timofonic

#1
Dear Adventure Game Studio Forum Members,

I hope this message finds you well. I am reaching out to you today as a passionate fan of adventure games and an advocate for digital preservation. I am currently on a mission to preserve the earliest versions of Adventure Game Studio (AGS), and I am in need of your assistance.

I am trying to track down the earliest code release of AGS. I have looked at the earliest commit on AGS GitHub repository, but I am uncertain if this is the same as the original forum zip release. If anyone has a cached copy of the original forum zip release, it would be incredibly helpful for future reference.

I found the following forum thread, but the svn server is offline. I wonder if there's some backup somewhere: https://www.adventuregamestudio.co.uk/forums/engine-development/initial-ags-engine-source-code-release/

The reason for this request is that it may be beneficial if I or someone else decides to disassemble an earlier game to have the earliest known sources handy for reference. This would greatly aid in our understanding of the software's evolution and contribute to our efforts in digital preservation.

I understand that this is a significant ask, but I believe in the importance of this endeavor. Any assistance or guidance you could provide would be greatly appreciated.

Thank you for your time and consideration. I look forward to any possibility of working together to preserve a piece of our shared digital heritage.

With utmost respect,
Timofonic.
#2
Hello.

I did look at the AGS irc, but it got disconnected. I tried to login with the following possible IRC servers and no luck:

irc.dasjoe.de
irc.adventuregamestudio.co.uk
irc.adventuregamestudio.co.uk


Also, the AGS site document about the chat room still points to irc.adventuregamestudio.co.uk and Dasjoe said about that subdomain is no longer used for the IRC server.

Is this a common problem? Is going to be solved and the official AGS site updates because of this? There are lots of outdated information in the AGS[url/] site too.

Regards.
#3
Hello.

I see the AGS website has been greatly improved. Congratulations!

I have some ideas I would like to share with others and discuss them. While the website design has been improved dramatically, I think it usability could be improved a bit. Here are some ideas...


About the main site...

* Put news about AGS project in a blog-like way, this is something that improves visibility and it's done by other Open Source projects: OpenWrt, Battle for Wesnoth, KDE, Blender etc. You could put a main new section related to the software announcements, and others for different topics (released games, awards, contests, etc).
* A Planet-like thing would be interesting to have. You could use a Planet, a sindication on the main site or something between all that. This way, it could be easier to look at other AGS-related blogs and get informed. Please don't forget to use tags appropiately to sort different information into proper sections if necessary.
* Some cool slideshow or random screenshot of the more interesting games would make AGS more interesting too. There are available solutions for it in php, you could use them.
* Project developers should have their own blogs to post about stuff they are working on, so users and other developers could watch what's coming in AGS.


About the wiki...

* Please include a section to the Wiki in the up part, just like the other sections.
* I think the wiki should be the central information repository of the project to both developers and game makers. Offline documentation could be generated easily, permissions to make certain pages by a special group (like "documentation team") could be done and offline documentation can be generated in many ways.
* The wiki currently needs a main page design overhaul.
* I think wiki.adventuregamestudio.co.uk should be considered as a prettier subdomain to access the wiki.
#4
Hello.

I think splitting bugs is benefical for organization, because developers can maintain that section.

A bugtracker is the way to go, but I'm sure there are nice adventure game makers that see the bugtrackers quite hostile to use. So the forum is the way to them, then advanced users and devs could fill it in the bugtracker.

What do you all think?
#5
Hello to everyone.

This theme is something already discussed on different forum threads and even the IRC sometimes too, but I want to make people here to focus on this specifically.

CJ released the source code to the world, as a way to revitalize the project so other hands can maintain the project. The reality is that there has been some positive results like Android and PSP ports, but that's not enough to make AGS alive.

The main problem is the lack of source code of AGSNative, aka the AGS compiler used by the IDE. The reasons are not so known from me, so a explanation about this could be quite appreciated (I'll update this post with them).

But this is not all, there's the problem of maintaining the webserver of the forum. This forum is hosted on a Windows Server with IIS (Internet Information Server) and has been having periodical downtimes and overloads.

There's a new site for the project but still not complete, but the only person that have the code is CJ. No others could get it and finish the missing parts.

Other people like Wyz have their own ellaborate plans about this, but plans are useless if not putted into practice.

I'm not giving my personal ideas about how to solve this, because most of them are very obvious to the common sense of any person with enough skills for those tasks. I want to start a discussion inside the community about what to do to resolve this, to motivate the skilled people to do something instead just complain forever.

We need volunteers for different tasks (computer programming, web design, marketing...), we need project leaders (I suggest at least two) and get consensus about all this. AGS needs to emancipate to survive.

What do you want to improve?

If you have the skills for it... What would you do to solve it?

Do you want to keep AGS alive and evolve? If so, please reply...
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