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Topics - meese72

#1
I made an earthquake effect by using TweenShakeScreen, however was thinking of maybe adding where you see the whole screen leaving ghosts trails of itself during the shaking, like in cartoons, then fading out ???

I can try to do it myself, but its hard because I think I need to do dynamic drawing again (ugh, i loooove using that!!). I know, iknow I need to learn it still  :-[

Help for a damsel in distress ::)
#2
How can one lock the mouse before a button animation & once that button animation is finished, just unlock it.
Lock, as in, the mouse  cursor is still visible but the user can't move it from its current position until it is unlocked again.

Any ideas??
#3
im trying to change a gui size to bigger than my game resolution (which is 640x480) after a button is pressed on that same gui, but im getting an invalid dimensions error. If I start the game with that gui already bigger than my game dimensions i only get a warning, not an error.

How can I enlarge the gui so it doesnt give me that peskey error after pressing the button?  :'(
#4
Is there any current way to find out what a mouse mode's current hotspot coordinates are (x,y)? I only found ChangeModeHotspot.

Any help would be kind of you.
#5
I was wondering how to use overlays so it draws on top of a "GUI"? I've tested it and so far the overlay does not draw on top of a "GUI", just onto the background.
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