Hi, re the above I can't get this code to behave as expected, its fairly obvious that I'm trying to cause an event following the collision, however where ever I put it, the code is triggered as soon as the game starts, I've tried it in all the obvious and not so obvious places global script, room script, rep exec, after room load etc with pretty much the same result each time, which of course means I don't fully understand whats occurring, any enlightenment would be appreciated
Code: ags
if (cGrey.IsCollidingWithChar(cBbill) == 1)
Display("told you something nasty would happen");
Display("you should've stayed away from him....");
player.ChangeRoom(300, 317, 232);