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Topics - TonyJ

#1
Hi, re the above I can't get this code to behave as expected, its fairly obvious that I'm trying to cause an event following the collision, however where ever I put it, the code is triggered as soon as the game starts, I've tried it in all the obvious and not so obvious places global script, room script, rep exec, after room load etc with pretty much the same result each time, which of course means I don't fully understand whats occurring, any enlightenment would be appreciated

Code: ags
     if (cGrey.IsCollidingWithChar(cBbill) == 1)
   Display("told you something nasty would happen");
   Display("you should've stayed away from him....");
   player.ChangeRoom(300, 317, 232); 
#2
Hi for some reason I'm Unable to import plugins as the right click seems disabled and brings up no options  on plugin manager function forgive me if it's something I've done, but in my defence I have reinstalled latest version of AGS and am still unable to get it to work. any ideas??
#3
I have recently started using the ags after using another engine for some time and although I'm getting used to it I'm having problems as stated in the title.
What I have is a door that is an object, this leads to another area, the door is initially visible and it stands at the leading edge of a walkable area, when the game runs the player can interact with the door correctly, in the method required to open it, for ease of creation it just disappears to reveal an open doorway, the problem is that  the player can walk through the door and because the walkable area is active, can proceed to the next room, the player is set to solid, however when i try to disable walkable area i get an error which states ' Error (line 2): Variable 'RemoveWalkableArea' is already imported, and also I get the same when I try to enable walkable area and even though I have door as solid (I think) its not.
Forgive me if I've not been able to find the answer elsewhere I've been crawling these pages and the manual for days before signing up and couldn't find a solution that works.

Cheers
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