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Topics - chucklas

#1
I am curious if it is possible to catch errors when reading ints from a file.  I have a file where i save the time played.  If someone tries to edit the file and then play the game, it causes the came to crash when reading the time played back from the file.  If possible i would like to just delete the file if there is an error when reading the ints instead of having the game crash.  I can't find anyway to do this.  Is it possible or am I just out of luck?
#2
I can't seem to be able to find this anywhere, but while a character is walking from one place to another (and it is not blocking)is it possible to know exactly what the final destination coordinates of the character are?
#3
Beginners' Technical Questions / Speed Issue
Mon 16/07/2012 20:05:48
Ok, now that I am having the same issue on 2 computers I figure I should bring it up.  It seems as though every AGS game I play I cannot adjust the speed to more than say 60fps.  If I set it higher than that, it will run right around 60 fps.  On occasion it will speed up to whatever it is set at for a few seconds then revert back to the slower speed.

Here is some info on my 2 computers with the issue.
Computer 1:
  Desktop, Dell XPS intel i7 processor 8GB ram, AMD Radeon graphics card (can't remember off hand the model).  I am running Window 7 64 bit.

Computer 2:
    Laptop, Toshiba Satellite s855, intel i7 processor, 8GB ram, Intel integrated graphics, also Windows 7 64 bit.

The only things in common that really seem to make sense to be the problem would be either issues with the i7 chip or perhaps windows 7, or a combination of the 2.  Anyone else out there have any issues like this?  Anyone know of a possible solution?  I have searched through the forums to no avail.  Like I said, this occurs on ALL AGS games, including games that I am programming.  It really makes no difference.
#4
I am working on a game where some characters have sierra style portraits and others do not.  I want those without portraits (minor characters) to speak using the DisplayTopBar look.  The issue I am having is that the voiced lines for displayTopBar are linked to EGO voice files and I I cannot change the x position of the box.  I would like to either find a way to modify that function or make a custom say function that would put the character's name in a box above the text they are saying.  I currently am using a single transparent pixel for the dialog portrait but would love to get the name above the text box.  Anyone have an idea how I should go about this?  Thanks!
#5
Hey, I am trying to get my sierra style portraits to always be on the left for cEgo and on the right for anyone else.  Is there any way that anyone knows of to do this without changing the setting for left/right before each spoken line of dialog?
#6
I am trying to implement sierra style dialog with portraits with backgrounds.  If I have a minor character that does not have a portrait made, is it possible to make their speech appear in a box like the other characters and not in the lucasarts style?  This seems like it should be simple, but for the life of me I can't find any way to do it.  For those lesser characters, I want to write the characters name at the top of the box with their dialog in the box).  Any help would be greatly appreciated.  Thanks!
#7
I have looked to no avail on this and I think it would be easy to add.

I would love for my slider handles to be able to change graphics as they are being moved.  It would be identical to how the mouse over and on click images work for the buttons in GUIs.  I think it would add a nice effect to my sliders.
#8
Just for everyone's info, the guys over at Infamous Adventures released the source for their mini game Space Quest for Glory.  Check it out.

http://www.infamous-adventures.com/forum/index.php?topic=4637.0
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