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Topics - Diegan

#1
Hi!

After watching the 6 hours of the youtube tutorials, and reading some of the enormous quantity of information that's available (I can tell you, a newcomer can be quite overwhelmed by all the info and possibilities), I finally want to ask some existencial questions I haven't been able to answer myself, after seeing a game running. In this case, I have recorded a small video of the beginning of 5-days a stranger, so it´s easier for me to explain my doubt, and for you to see what I am referring to. Please know that, due to watching densmig's tutorial videos, I am not aware of latest changes in AGS, and reading the changelist does not clarify much at my level of knowledge. I hope someone is kind anough to answer my questions :)

Anyway, this is the video:

http://www.youtube.com/watch?v=1omk1Fm0sU4


And my question regarding it are:

- At 0:07, the char goes out of the car. WHat is that? Everything is a background, but what is the door and the character shadow moving? A view?

- At 0:20 a rope with a grapplinghook enters the room. What is that? WHat kind of object/animation is that?

- Inmediately after, the character enters, and the window closes after him. That would be a view of the character placed in the window? SOrry for my dumb questions but it's hard for me to understand how to make it all flow together (character entering in that spot, rope dissapearing and window closing).

- At 2:04, there's a TV animation. Again, what is it? A view (I mean a new character with those frames) or something else?

- The fire in the next room, is it several backgrounds with small changes that form that fire? WOuld that be the best way to animate stuff that's always animated in a room?

Finally, 3 questions not related with that video:

- If I want a room to be bigger than the size of the window, for the character to be able to scroll to the right for example, can I just import a bigger room and establish where the character starts? What would be all?

- In the completed games forum I have seen the tag [MAGS]. What does it stand for?

- WHat's the meaning of 'verbcoin'?


Anyway, as you can see, my questions are very n00b, but pretty important for me to understand how everything comes together.

Thank you!
#2
Hi!

I am new to AGS, and pretty excited to start making my first game! I wish I had known ages ago there was a place like this, and a piece of free software like AGS! :)

Anyway, I love playing videogames and adventure graphics a lot, although in the later years, like most people, I haven't been playing them much, but now I have a renewed interest in them, both commercial classic ones (I haven't played many Sierra games, I played mostly Lucas Arts games) and of course, games created with AGS.

I'd love if you guys could share tpes of puzzles in graphic adventures that are classic, or you like, that come to your mind.

I mean, when I think about the game I want to create, I want to put some puzzles in it, but apart from the obvious Door that's closed and you need a code or a key and you gotta find it in another room hidden inside something that also needs to be open, I dunno which other types (when I say type I mean a common theme or mechanic r fun little quest within the game to keep player guessing and interested) I could add.

So please, feel free to comment a mechanic, type of puzzle or a particular puzzle that you have enjoyed, it will really help me a lot! :)

Cheers!
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