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Topics - accidentalrebel

#1
New update!

Uploaded a demo for the game!



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Hi guys,

Decided to make a devlog here for an upcoming game I'm creating for a local competition.

The competition is to create a game where we should include or feature the national hero of the Philippines, Dr. Jose Rizal. Competition started last May 18 and ends on June 18.





i. Short Intro
I've always loved mystery and detective stories. For the longest time I've always wanted to create a game on this genre.

I. Title (Tentative)
Dr. Rizal and the Jaded Ruby (or something along those lines).

II. Genre
Point and Click Adventure Mystery/Detective Game. Heavily inspired by the Ace Attorney/Phoenix Wright series.

III. Target Audience
Adventure game lovers. However, I'll be trying my best to make it accessible to non-gamers for more potential players. It means using easy to understand controls and interfaces with playable tutorials.

IV. Details:
The game will be a point and click adventure mystery/detective game inspired by the Phoenix Wright series and Detective Conan Anime. The basic premise is that the player will take control of Rizal where you will help him solve mysteries and murders. You can do so by looking for clues, interrogating witnesses and confronting the culprit. Since Rizal is often attributed as a very intelligent individual, I believe that this kind of genre is a nice fit to his personality.

V. Story
I'm currently working on the story right now, ironing out the logic, sniffing for plot holes.

I already have an idea for a case that I'll be using for the game. Since there is only one month left before the deadline, I'm just going to make it short while making sure that it is fun to solve. If the game proves to be a success, I might add more cases in the future.

VI. Setting
Paris, France, 1886. The time when Rizal was studying abroad.

VII. Technical Details
I initially wanted to use Flash but decided against it as creating an engine for it would take a lot of time. Which is why I decided to use Adventure Game Studio.

I figured that since all the necessary stuff to create an adventure game is already done, it would help me concentrate on the story and art.

VIII. Task Assignments
I'm planning to do everything from art, writing, to programming.

As for the music, I've asked for the help of my cousin, Jerel Limayo, who is a musical composer.

IXProgress
- graphics 35%
- puzzles 50%
- scripting 50%
- music/sound 25%

Videos
Trailer for the game:
http://www.youtube.com/watch?v=jkBV1yjT3Lo&hd=1

Pictures




#2
Hi guys,

Is there a functionality here in AGS that checks for a keypress regardless of what key was pressed? For example, if I want to skip a cutscene, pressing any key would skip it.

Although I can just manually list down all the keys on the keyboard if ( IsKeyPressed(eKeyA) && IsKeyPressed(eKeyB... and so on) but I was wondering if there was an easier way of doing this?

Thanks!
#3
I want to make all the characters in the room disappear at once. Now I can do this manually by changing the visibility of the characters one but the problem with this is that what if I add a couple of more characters, that means I need to edit and add that new character to the code.

I am looking for a way that can do this automatically. What I have in mind is that the engine loops through all the characters present in the room. For each character that is read, their visibility is toggled.

I hope you guys can help me with this. This would really help in making me understand how AGS works.

Cheers!
#4
Hi guys,

Under the appearance section of a view item, there is one that says "Flipped", in which you could toggle to true of false. This option flips the view image.

What I would like to know is how can I do this through my scripts? I'm trying to flip a view depending on a situation. I tried looking at the manual but coudn't find the answer.

I'm thinking it would be something like:
vPlayer.Flipped = false; ?

Can anybody help?

Thanks!
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