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Topics - Ramorama

#1
I'm currently working on a new game called Temple of the Three Rules.
It was originally supposed to be an entry for the AdventureX Jam 2024, but couldn't meet the deadline, so I decided
to released it at least as playable short demo.




The original demo release was on November the 30th.
Now this game is still in production!

Here's the storyline:

The ruthless Baron von Protz had kidnapped the archaeologist Alice and her loyal assistant Bryton, spiriting them away to the depths of the untamed jungles of Central America.

With Alice's expertise, he aimed to claim the legendary treasure of Eitlcuaitl, rumored to lie hidden within its ancient pyramid. Shadows danced across the stone walls as the jungle's whispers pressed in, a reminder of how far from civilization they truly were. The stakes were grimly clear: if Alice refused to help, the baron would not hesitate to spill Bryton's blood.

As they stood before the pyramid's entrance, its weathered stones bore an eerie inscription in Aztec script - a warning, a challenge, perhaps even a curse. The words spoke of three unbreakable rules that all seekers of the treasure must obey:

Thou shalt not be greedy.

Thou shalt not deceive.

Thou shalt not steal.

The air was thick with tension and the scent of damp earth. Could Alice, with her wits and courage, outmaneuver Baron von Protz, or would their quest for the treasure become their undoing.



Direction, Story, Puzzles, Characters and Coding: Ramón Wilhelm

Animations and additional graphics: DuckMadeOfWood

Backgrounds and additional animations: Croqueta Asesina Studios

Music: Bertrand Guégan

Sound Designer: Maxim Grachev



The playable demo runs on Windows and Linux. You can find it on my itchio page here.

I'll keep you up with updates here.
#2
Although it's still lacking some animations, I've finally submitted my $108 Adventure Challenge Entry - Gurk in Trouble - A Yip Quest Story.
It's a comedy fantasy spin-off of my game Yip Quest from last year. Best of all - it's 100% AI free!

Dive into the cartoon adventure of Gurk, the bumbling kobold who's the personal house servant and eternal laughingstock of the selfish and narcissistic wizard Banannan. As Banannan plots world domination, he sends the hapless Gurk on a task to collect three ingredients to fulfill his evil plan.

In this comedy adventure game inspired by "Day of the Tentacle," join Gurk as he stumbles through a series of absurd escapades. Can this well-meaning but clumsy kobold finally break free from the clutches of the self-absorbed Banannan and saves the world?

Thanks to my friend @lorenzo for testing my game.

Music by Bertrand Guégan

Sound Effects by Maxim Grachev



Download
#3
Completed Game Announcements / Yip Quest
Tue 26/09/2023 22:21:23
Story

Play Raga, Ram and Kog, three kobolds who wants to steal the treasures from the castle, but have to find a way to fool the guard in order to get entrance to the treasury.

  • Raga (blue kobold) has not only wits, but has also an eye for details.
  • Ram (yellow kobold) has the strength of 10 kobolds and is the swashbuckler of the gang.
  • Kog (red kobold) loves to drink beyond his thirst and is the skinniest of them all.

This is a short point and click fantasy comedy mix with three kobolds. If you loved playing Gobliiins, you might love this adventure game as well.






--

Credits

  • Art, Animation, Dialogues, Programming and Story by Ramón Wilhelm
  • Music by Bertrand Guégan
  • Sounds from freesound.org
  • Old London font by Dieter Steffmann
  • Beta testers: Anavah, Cosmic Void, Gugames, LeMachinga and Steven Don


#4
I've noticed after I added an Interact Inventory Item Event

Code: ags
function iVoiceRecorder_Interact()
{

}

my item became unclickable by clicking first on the verb "Use" and then on this item.
How to make this item clickable again with the verb "use", despite having an event for Interact Inventory Item?

I'm using the Thumbleweed template.
#5
I need some Animators and Artists who want to help me creating Animations and Backgrounds in a Style like Thimbleweed Park.
Everyone is welcome who enjoys making graphics. This is an absolutely leisure time project so you don't have to hurry.

I need maximum:

-3 Animators
-3 Backgroundartists

Edit:


The Project:

Working Title: Maniac Mansion Mania - The Prosecution

Plot:


One night someone broke in into the RedEyeCoorp. Research Center and stole an important dossier and vanished.
Ridden by fears the mysterious burglar ran into the downtown of Ronville and was looking for his unknown employer. When he finally found him he received a CD from his employer disappeared into thin air. After that the stranger noticed the chasers were coming closely and he quickley locked himself up in a post office and hid the CD into an protective bag.
After he dropped the protective bag to the other letters then he suddenly had been shot.

On the next day the geek Bernard went to his mailbox and found the CD. What he didn't know he's now in danger.
Who were the stranger and his mysterious employer? What's on the CD?
#6
Hi,

I'm looking for Russian, Polish and Hungarian native speakers who really want to join my little Maniac Mansion Mania Project.
The Episode is already finished with various translations: Maniac Mansion Mania - Episode 40

I want to make a Russian, Polish and Hungarian Version of this Episode and some little changes and compatible to modern operating systems.
#7
If I would make a Russian Translation of a game what should I do that my AGS game is able to display Cyrillic characters?
AGS only supports ASCII code.
#8


Dave and Sandy had planned with Razor to visit one of her gigs... But Dave, stupidly, lost the tickets at his house and both start to look for them... until they enter at the cellar and suddenly found they're trapped. Now it's Razor who has to find the cellar key to free her two friends.

Features:

-one easteregg
-German translation (by RayManiac)
-Englisch translation (by KhrisMuc and Colxfile)
-French translation (by Monsieur OUXX and Timer)
-Spanish translation (by Cossack)
-Italian translation (by Giocherellone and LostTrainDude)
-Portuguese translation (by SupSuper)


Download

I thank to all the translators and beta-testers for their help.
And the default language is french, so you should configurate in the setup the language, if you want to play in another language.

Have fun and enjoy my game. ;)

RayManiac

P.S.: If anyone want to translate my game in Russian, so I would be grateful if you
send me a PM.
#9
Hello there,

I have finished a game some years ago.
It is already translated from English into German, French and Spanish,
but I want to translate my game into Portuguese, Italian or Russian language.

Is anyone here interested to translate my game?

Please, post here.


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