I'm currently working on a new game called Temple of the Three Rules.
It was originally supposed to be an entry for the AdventureX Jam 2024, but couldn't meet the deadline, so I decided
to released it at least as playable short demo.


The original demo release was on November the 30th.
Now this game is still in production!
Here's the storyline:
The ruthless Baron von Protz had kidnapped the archaeologist Alice and her loyal assistant Bryton, spiriting them away to the depths of the untamed jungles of Central America.
With Alice's expertise, he aimed to claim the legendary treasure of Eitlcuaitl, rumored to lie hidden within its ancient pyramid. Shadows danced across the stone walls as the jungle's whispers pressed in, a reminder of how far from civilization they truly were. The stakes were grimly clear: if Alice refused to help, the baron would not hesitate to spill Bryton's blood.
As they stood before the pyramid's entrance, its weathered stones bore an eerie inscription in Aztec script - a warning, a challenge, perhaps even a curse. The words spoke of three unbreakable rules that all seekers of the treasure must obey:
Thou shalt not be greedy.
Thou shalt not deceive.
Thou shalt not steal.
The air was thick with tension and the scent of damp earth. Could Alice, with her wits and courage, outmaneuver Baron von Protz, or would their quest for the treasure become their undoing.
Direction, Story, Puzzles, Characters and Coding: Ramón Wilhelm
Animations and additional graphics: DuckMadeOfWood
Backgrounds and additional animations: Croqueta Asesina Studios
Music: Bertrand Guégan
Sound Designer: Maxim Grachev
The playable demo runs on Windows and Linux. You can find it on my itchio page here.
I'll keep you up with updates here.
It was originally supposed to be an entry for the AdventureX Jam 2024, but couldn't meet the deadline, so I decided
to released it at least as playable short demo.

The original demo release was on November the 30th.
Now this game is still in production!
Here's the storyline:
The ruthless Baron von Protz had kidnapped the archaeologist Alice and her loyal assistant Bryton, spiriting them away to the depths of the untamed jungles of Central America.
With Alice's expertise, he aimed to claim the legendary treasure of Eitlcuaitl, rumored to lie hidden within its ancient pyramid. Shadows danced across the stone walls as the jungle's whispers pressed in, a reminder of how far from civilization they truly were. The stakes were grimly clear: if Alice refused to help, the baron would not hesitate to spill Bryton's blood.
As they stood before the pyramid's entrance, its weathered stones bore an eerie inscription in Aztec script - a warning, a challenge, perhaps even a curse. The words spoke of three unbreakable rules that all seekers of the treasure must obey:
Thou shalt not be greedy.
Thou shalt not deceive.
Thou shalt not steal.
The air was thick with tension and the scent of damp earth. Could Alice, with her wits and courage, outmaneuver Baron von Protz, or would their quest for the treasure become their undoing.
Direction, Story, Puzzles, Characters and Coding: Ramón Wilhelm
Animations and additional graphics: DuckMadeOfWood
Backgrounds and additional animations: Croqueta Asesina Studios
Music: Bertrand Guégan
Sound Designer: Maxim Grachev
The playable demo runs on Windows and Linux. You can find it on my itchio page here.
I'll keep you up with updates here.