Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - ZacksQuest

#1
Project:
Zork: The Great Underground Empire Remastered (a.k.a. Zork: The Empire Resurfaced)

Details:
A graphical remake of the hit text adventure Zork I: The Great Underground Empire. The graphics can be SCI, AGI, or VGA, depending on the amount of quality that volunteers believe free work entitles (this is just being made to . The game shall have a somewhat larger focus on plot, and setting up a backstory for the reasons the character is in the area. Besides additions to the plot and minor alterations to the role of the Thief, the game shall retain many of the same puzzles as in the original Zork.

I originally attempted to do the work completely by myself. However, I found that my skill in the graphics department was lacking greatly. So I have decided to brush the dust off this old project and get it out there, except with people who know what they're doing graphics-wise.

Positions Available:
Background/object designers and character designers are especially wanted. Placeholder characters of questionable quality are being used to test the game currently, however, backgrounds are nonexistent at the current time, and are all too necessary. If you wish to do either of these, feel free to PM. I do not care what quality the background is at, however, whatever quality the background is will also determine the character quality as well.

OPTIONAL: If people truly wish to try to voice act for the project, and the speaking roles are filled, then voice acting shall be permitted in the game. I may also need minor assistance in programming, but this I believe can be as easily achieved by asking questions in the forum instead of hiring another coder to assist in the design.

Deadline:
I am hoping to have Zork Remastered released sometime between the June 2013 and Sept 2013 timeframe.

Comments:
Interested parties can reply to this thread or contact me via PM.

Also, character design shall be a much quicker process than background design. Zork is infamous for its great multitude of backgrounds, rooms, and areas, and although some areas shall be removed for the sake of game size, (a vast majority of the outside part of the game) the number of backgrounds in the game shall still be quite large.
#2
Some people may vaguely be aware that I announced that I would do a VGA adaption of the Zork Trilogy, about a few months ago really, but after several scripting tests and projects, I think I am up to the task, so, I want some critique on this character. I'm not good with animation, but the actual foward idle sprite and the initial dialog portrait I am good at. This is pretty much the main antagonist of Zork I (the Thief, who gets you to steal the treasures for himself). He is supposed to look cockney, with a crushed hat with a white scar down the side. So here he is for critiquing.



Thank you.
#3
Okay, in my test game that's going to show off my programming (which I have some experience in, just... not too much) using the insta-game space pack. I'm trying to make it so my character calls an elevator (this is working fine), the elevator comes down (again, working fine), the character gets on the elevator (this is the problem), and then the character and the elevator go up simultaneously (again, another problem). Here is the script so far. Can someone tell me how to finish the script, for the manual sort of... confused me.

function oControlpanel_Interact()
{
cStereo.Walk(212, 171, eBlock, eWalkableAreas);
cStereo.Say("Computer, send Elevator 1 to room 208. Stat.");
oElevator.Move(236, 152, 2, eBlock, eAnywhere);
}
#4
Well, everyone, here is the thing you all had no idea about: a site showing that Zork I is in the stages of being remade in a group collaboration... or something. It talks about the updated plot and the major characters of the series. It includes a blog, a section to view upcoming pictures, a download section, a forum... etc. Also, if you want to contact us about a job offer, there are several openings. Not requesting you do so (it would be greatly appreciated if you did though), but I am asking you to check out the site and ask about anything so I can put it in the upcoming FAQ, okay? Here's The Site!
#5
Okay, I'm doing a graphical remake of Zork I (not enough to talk about on the in production forums, only one screen and such...), but I'm stuck in a problem zone. I'm a beginner, and when I tried to make it so you could put a leaflet back in a mailbox, I realised I didn't know the least bit about making inventory items interact with characters. So, I've checked the Help index, and furthermore have been blatantly confused. So, I have two questions.

1: Can someone spot the "parser error" in this piece of code?

function hHotspot1_UseInv()
{
  if (cEgo.ActiveInventory = iLeaflet
cEgo.Walk(123, 121, eBlock, eWalkableAreas);
cEgo.LoseInventory(iLeaflet);
Display("You put back the leaflet and shut the door.");)
}

2: Can I make it so multiple inventory items can be used on a character using ONE function, or do I have to copy and paste "function hHotspot1_UseInv() {}" over and over again?
SMF spam blocked by CleanTalk