Yeah, one problem to another, now, when I try to test my game, it says exactly the title of the post. Here's the script I wrote down.
function iKey_Interact()
{
player.Walk(152, 151, eBlock);
iKey.Visible = false;
player.AddInventory(iKey);
}
Also, thats almost EXACTLY how it was in the tutorial.
function iKey_Interact()
{
player.Walk(152, 151, eBlock);
iKey.Visible = false;
player.AddInventory(iKey);
}
Also, thats almost EXACTLY how it was in the tutorial.