Hi everyone!
Just to present myself very briefly... I'm Markus, and I work with Theo, a guy some of you might have bumped in to here on the forum, on a game called The Journey Down at the company SkyGoblin.
We've had a need for custom resolutions in AGS (in our case 720p) and have just started work on adding support for this. We've also created a repository over at Gitorious from where you can check out the source and binaries for yourselves. At first, we thought of contributing to the Linux branch which is already being worked on over at Gitorious, but after inspecting it a bit we concluded that it wasn't really focused on getting to work on Windows, so based ours directly on the latest SVN version of the official version. We'll do our best to keep any changes easy to reintegrate (if they should turn out to be of use), but since we're still getting to know the code, we won't promise that nothing breaks. Anyone interested in pitching in, either in contributing or doing code reviews, is welcome to do so!
I've written a bit more about this on our development blog over att http://www.skygoblin.com. Either check that out for further information or go directly https://gitorious.org/skygoblinags/ to have a look at the project yourself. If we're doing something we shouldn't by publishing this, let us know!
Just to present myself very briefly... I'm Markus, and I work with Theo, a guy some of you might have bumped in to here on the forum, on a game called The Journey Down at the company SkyGoblin.
We've had a need for custom resolutions in AGS (in our case 720p) and have just started work on adding support for this. We've also created a repository over at Gitorious from where you can check out the source and binaries for yourselves. At first, we thought of contributing to the Linux branch which is already being worked on over at Gitorious, but after inspecting it a bit we concluded that it wasn't really focused on getting to work on Windows, so based ours directly on the latest SVN version of the official version. We'll do our best to keep any changes easy to reintegrate (if they should turn out to be of use), but since we're still getting to know the code, we won't promise that nothing breaks. Anyone interested in pitching in, either in contributing or doing code reviews, is welcome to do so!
I've written a bit more about this on our development blog over att http://www.skygoblin.com. Either check that out for further information or go directly https://gitorious.org/skygoblinags/ to have a look at the project yourself. If we're doing something we shouldn't by publishing this, let us know!