Sorry for my english, it's a bit primitive.
With the search function down, i'm really reduced to finally making an account and bothering you people. I'm sorry in advance.
So, i'm using AGS's high resolution mode (640x480), 32-bit true-color settings because i honestly don't want to use pixel art. I created a character and imported all the graphics and such, but then i noticed my character is tip-toeing.

I'm not really sure what term i should be looking for in the manual, since i think it's baseline, but when i looked it only referred to the line the engine uses as reference to describe at which point the character is in front of walk-behind objects, not what i'm looking for.

Sorry to be dumb, but how do i fix this? Thank you.
EDIT.- Also while i'm here, is it possible to use different talking animations for one direction? Say i want to use a happy expression for talking normally, and then i want to switch it to an angry expression when i want. (to be honest i still don't understand how to even use a talking animation, can't seem to find the bloody thing in the demo game and the manual only explains how to make a view with the talking animation, but not how to implement them, but still it would be nice to know in advance.)
With the search function down, i'm really reduced to finally making an account and bothering you people. I'm sorry in advance.
So, i'm using AGS's high resolution mode (640x480), 32-bit true-color settings because i honestly don't want to use pixel art. I created a character and imported all the graphics and such, but then i noticed my character is tip-toeing.

I'm not really sure what term i should be looking for in the manual, since i think it's baseline, but when i looked it only referred to the line the engine uses as reference to describe at which point the character is in front of walk-behind objects, not what i'm looking for.

Sorry to be dumb, but how do i fix this? Thank you.
EDIT.- Also while i'm here, is it possible to use different talking animations for one direction? Say i want to use a happy expression for talking normally, and then i want to switch it to an angry expression when i want. (to be honest i still don't understand how to even use a talking animation, can't seem to find the bloody thing in the demo game and the manual only explains how to make a view with the talking animation, but not how to implement them, but still it would be nice to know in advance.)