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function cBarman_Talk()
{
player.StopMoving();
Apagar();
while (cBarman.Animating) Wait(1);
SetTimer(1, 0);
cBarman.Loop = 0;
player.Walk(197, 133, eBlock, eWalkableAreas); // LINE 1521
player.FaceCharacter(cBarman, eBlock);
cBarman.Say("{Qu< quieres, chico?");
dBarman.Start();
}
function room_Load()
{
Aparecer_Cancion(0, 10, 5, 11);
cBarman.Loop = 1;
Mouse.Mode = eModeIr;
SetTimer(1, 0);
SetTimer(2, 0);
}
...
function room_RepExec()
{
if (IsTimerExpired(1))
{
cBarman.Animate(1, 3, eOnce, eNoBlock, eForwards);
SetTimer(1, 300);
}
...
if (GetGlobalInt(10) == 1)
{
SetGlobalInt(10, 0);
cBarman.Loop = 1;
Prender();
Mouse.Mode = eModeIr;
SetTimer(1, 300);
}
}
function room_AfterFadeIn()
{
if (player.PreviousRoom == 7)
player.Loop = 0;
Gui_Invisible(gNegro, 3, 10);
SetTimer(1, 300); // TIMER FOR THE BARMAN
}
// Dialog script file
@S // Dialog startup entry point
return
@1
barman: No te pareces en nada a un pirata, chico.
...
option-off-forever 1
return
@2
barman: Bueno, no hay mucho para elegir.
...
option-off-forever 2
option-on 3
option-on 4
return
@3
barman: {Tienes identificaci#n?
...
return
@4
barman: {Tienes identificaci#n?
...
return
@5
barman: Tengo una terrible comez#n en la pierna.
return
@6
barman: Hasta luego, chico.
set-globalint 10 1
stop
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