Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Sadistyk

#1
Critics' Lounge / Beach background
Fri 30/07/2010 17:37:56
Hello. I'm working on this beach background, but... does that look like sand to you??



Also, what do you think about the palm trees??
#2
Hello. I leave you here a little program I've made that uses the MIDI sequencer provided by the Java platform. This program takes a midi file and it plays it with a sequencer making the sounds more realistic than the sounds from the midi file. With this program you can turn this:

Banjo.mid: http://www.mediafire.com/download.php?goxofzo4vl80fvr

Into this:

Banjo.ogg: http://www.mediafire.com/download.php?1ur1o6rs31eiipd

The program cannot convert a midi file into a mp3 or ogg file on it's own. So, to use this you'll need another program, like Audacity, to capture the streaming audio from your computer.

I hope you can find a good use to it:
MIDILocura.jar: http://www.mediafire.com/download.php?blrcgn9933evm1p

The program it's made with Java, so you'll need to have installed the Java Virtual Machine wich you can download from Sun's web page.

---------------------------------------------------------------------------------------------------------------------------------------------------

Hola. Acá les dejo un programita que hice aprovechando el sequenciador MIDI que provee la plataforma Java. Lo que hace este programa es tomar un midi y reproducirlo con un sequenciador haciendo que los sonidos parezcan más reales que los sonidos midi. Con este programa podes pasar esto:

Banjo.mid: http://www.mediafire.com/download.php?goxofzo4vl80fvr

A esto:

Banjo.ogg: http://www.mediafire.com/download.php?1ur1o6rs31eiipd

El programa en sí no provee la capacidad para transformar el midi en un archivo ogg o mp3, así que hay que usarlo en conjunto con otro programa, como Audacity, que te permita capturar el sonido que se está reproduciendo en la computadora.

Espero que le puedan sacar provecho:
MIDILocura.jar: http://www.mediafire.com/download.php?blrcgn9933evm1p

El programa está hecho en Java, así que para usarlo vas a tener que bajarte la máquina virtual de la pagina de Sun.
#3
Monkey Island - Carnaval Vudú


Plot Outline

This is a sequel of The Secret of Monkey Island. These are the adventures of Guybrush Threepwood and his quest to stop a voodoo witch in his attemp to bring LeChuck back to life.

Act 1: The Search

The first act is where Guybrush starts the search of the voodoo witch. He is encouraged to do it by the voodoo lady in Melee, who tells him the importance and severeness of the situation. So, Guybrush and Elaine go to fulfill their mission.

In-game screenshots










Development progress:

The scripting is almost complete, but the programming and the graphics are going very slow. However, I feel very confident that it'll released by the end of the year (the first act). Although the game i'ts in spanish, I expect to make a full english translation.
#4
Hi. I've been getting this error:



Here's the dmp: CrashInfo.3.10.1050_1.dmp

I find this error odd because the line 1521 is just a character.Walk(...) line.

The game should do this:
I have a character and a timer. When the timer is expired, y run an animation (like an idle animation) and set the timer again. The extrange thing is that I use this logic in 4 characters, 2 of them causes this problem and the other 2 work fine, and the code is almost the same.

Here's one of the code's that don't work (character Barman):

in the Talk event:
Code: ags

function cBarman_Talk()
{
  player.StopMoving();
  Apagar();
  while (cBarman.Animating) Wait(1);
  SetTimer(1, 0);
  cBarman.Loop = 0;
  player.Walk(197, 133, eBlock, eWalkableAreas);  // LINE 1521
  player.FaceCharacter(cBarman, eBlock);
  cBarman.Say("{Qu< quieres, chico?");
  dBarman.Start();
}


The Room where the character is:

Code: ags

function room_Load()
{
  Aparecer_Cancion(0, 10, 5, 11);
  cBarman.Loop = 1;
  Mouse.Mode = eModeIr;
  SetTimer(1, 0);
  SetTimer(2, 0);
}
...
function room_RepExec()
{
  if (IsTimerExpired(1))
  {
    cBarman.Animate(1, 3, eOnce, eNoBlock, eForwards);
    SetTimer(1, 300);
  }
  ...
  if (GetGlobalInt(10) == 1)
  {
    SetGlobalInt(10, 0);
    cBarman.Loop = 1;
    Prender();
    Mouse.Mode = eModeIr;
    SetTimer(1, 300);
  }
}

function room_AfterFadeIn()
{
  if (player.PreviousRoom == 7)
    player.Loop = 0;
  Gui_Invisible(gNegro, 3, 10);
  SetTimer(1, 300); // TIMER FOR THE BARMAN
}


The character's dialog:
Code: ags

// Dialog script file
@S  // Dialog startup entry point
return
@1
barman: No te pareces en nada a un pirata, chico.
...
option-off-forever 1
return
@2
barman: Bueno, no hay mucho para elegir.
...
option-off-forever 2
option-on 3
option-on 4
return
@3
barman: {Tienes identificaci#n?
...
return
@4
barman: {Tienes identificaci#n?
...
return
@5
barman: Tengo una terrible comez#n en la pierna.
return
@6
barman: Hasta luego, chico.
set-globalint 10 1
stop


The character's view is the 23, loop 0 is the talking loop, and the loop 1 is the idle loop that I animate from the rep_exec of the room.
#5
Critics' Lounge / Landscape
Mon 09/07/2007 21:23:11
Hello. I've made this background for my upcoming game, but it seems a little empty and a litthe flat, doen't it? Please, crititc.



#6
BROKEN

You have to draw a hero or heroine at their worst, when all hope is gone, and tere is nothing else that can be done.

No restrictions on colours.
No restrictions on size.
Te sprite must be original.

All entries must be posted before the 17/03/07.

Reference:

#7
Critics' Lounge / Critics on Guybrush
Sun 18/02/2007 02:20:22
I'm having a hard time with the arms, especially the right one (his left one). It looks kind of "long", doesn't it? Do they look right to you? Suggestions please.



#8
It would be cool to change the name of the hotspots and the objects at run-time. Sometines I have an object and, in the story, the main character realizes that the object is not what he think it was, so I need to change the object's name.
#9
Critics' Lounge / Rust C&C
Sun 17/09/2006 23:31:47
Does this look rusty to you?
#10
Critics' Lounge / Need some orientation
Thu 27/07/2006 04:13:03
   Hi there! I'm trying to do this background (Monkey Island I like) but I can't do the wood effect on the ship. I've tried a few things but they are not very good. If anyone has a hint, please, share it with me.

#11
Hello. I want to create a database with last names (items in a list box), so I've created a list box in a gui called gEmp (the list script name is lista1). But I have a problem: when I quit the program a re-enter the list is empty. My question is: how can I save the items from the list? (maybe to some .txt file).

Good Bye.
#12
   I present you "Unfinished Tales" of Sherwood Studios. In this game you take the control of Thrain, a peaceful man that is traveling to the Castle of Aman. The game's backgrounds are 320X200 and I meant to make them like Sierra's games (thanks to Corby for the tutorials ;)). The game is in spanish and fully translated to english, except for the main menu (the other menus are translated).
To download the game: http://www.geocities.com/sadistyk2000/CI.zip

Here are some in-game screenshots:




P.S.: It's my first game. Please, be gentle.
#13
  Is it possible to make the music go slower?
#14
Critics' Lounge / Looking for opinions
Fri 09/04/2004 00:09:26
Hi, everyone. I'm in need of your professional opinions of this two pictures I made. I was trying to make them look like Broken Sword characters. So, what do you think?


#15
Critics' Lounge / My first AGS game
Mon 19/01/2004 02:14:10
What do you think of the screenshot I made?

#16
Nosotros (Arcangel producciones) estamos haciendo un juego del Señor de los anillos la comunidad del anillo pero nuestro diseñador de fondos se mudó al centro de la capital y nosotros no tenemos experiencia para hacer fondos o personajes. Si alguien quiere unirsenos escribanos a comm_ass@hotmail.com
We (Arcangel productions) are making "The lord of the Rings: The fellowship of the ring" but our background designer moved to the centre of the province and we can't haven't experience to make backgrounds or characters. If someone want to join us contact us to comm_ass@hotmail.com
SMF spam blocked by CleanTalk