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Topics - Kimbra

#1
can I copy a pixel at x1y1 and paste it in x2y2?
#2
I have an iP4s and I hate it... I tried my friend's galaxy s2 and fell in love with it. Should I get one now or wait a little for a newer version?

another question: do AGS games run on galaxy s2?  :=
#3
hiya
so let's say the walk cycle is repeated every 20 pixels. what I'd like to happen is making the walk cycle complete its animation (all frames) when the character moves <20 pixels.

i hope tis not complicated  ???

Edit: to elaborate... let's say you clicked the walk cursor a coupla pixels next to the character... he'd make a little tiny winy step... no I want the whole animation to occur once between the current and new locations of the character!
#4
Does AGS allow moving a sprite while changing its scale level on a trajectory?

I'm afraid what I'm trying to do is a little complicated. The sprite is a balloon deflating all around the screen. It's supposed to get (if AGS allows) smaller and (if AGS REALLY allows) rotates as well.

thanks a bunch!
#5
well.. the game I'm working on has only 3 rooms:

R1 Starting room
R2 The game
R3 Death Room

I created three objects in the death room for restart, restore and quit functions.
my question is: should I copy/paste their code from global? I'm afraid the restore may have bad effects later???

help  ???
#6
my first technical question  :-*
I wanted to understand the difference between AGS Global Variables (from the side menu next to the characters, sprites...) and the variables that are exported from the Global Script and imported in rooms.
#7
General Discussion / best free GIF animator
Mon 19/09/2011 10:35:32
hello good people!
where can I find a good free GIF animator? and is it easy to use?
#8
hi all :) I wanted to ask if it's possible to create games like Nemesis (Gradius) with AGS

http://www.youtube.com/watch?v=HKxNzdkAtaw

I know AGS if for creating awesome games like Space Quest..  DOTT and --> MK2 <-- BEST GAME EVER!
but what the hell... maybe :) I love those old shooter games and wanna create one!
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