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Topics - marypotter3

#1
Hey! How do I insert a animated background, but only if the player click on the hotspot first? And, after showing that animated background, how I change for the next room?

My code:
function hHotspot2_Look()
{
  if (change_bg)
  SetBackgroundFrame(0);
  if (change_bg2)
  SetBackgroundFrame(1);
  if (change_bg3)
  SetBackgroundFrame(2);
  if (change_bg4)
  SetBackgroundFrame(3);
  if (change_bg5)
  SetBackgroundFrame(4);
  else player.ChangeRoom(8);
}


function room_AfterFadeIn()
{

  SetBackgroundFrame(0);

Thanks!
#2
Hey, there's a way to, until the player do a determined thing, the animated background (main background) stay static? And then the bg change?

Thanks!
#3
Hey! I have a few questions...

1 - How can I use my inventory when the GUI is hidden (called only by script)?
2 - How can I use a item from my inventory only in a determined situation?
3 - For example, the player gets a knife on his inventory, and then a new area of the game opens. How can I do that?

Thanks!
#4
Beginners' Technical Questions / Inventory?
Wed 21/09/2011 19:10:24
Hey, what's up? So um, I deleted all my GUIs, because I dunno how they work. So my question is:

1 - If you delete your GUI, can you make like an inventory on the under part of the game? and
2 - How do I get the objects in my inventory now? What code do I use?
#5
Hey, first of all, sorry for my awful english. Well, I'm creating a game that, after you find 3 symbols, it needs to change the background of a room. But I have no idea of how I can do it. I've started creating with AGS today, so I'm completely lost.

Thanks!
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