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Topics - Adder

#1
‘THE THIRD CIRCUIT - PART ONE' 
Mystery and Adventure amidst the skyways and neon glow of a concrete future
   
   


In the sprawling vertical city of Ultraville, Johnny Cego is looking for a box of chocolates and a bottle of wine with which to surprise his girlfriend, Eve.  Little does he know that this harmless surprise visit will completely alter his life forever, plunging him into a web of corporate espionage and robotic crime he'd previously only read about in his pulpy magazines.

‘The Third Circuit' is a cyberpulp murder-mystery.  The game features:

  • Proper 320x200 resolution, without the jarring mixed-resolution issues I'd accidentally originally worked into it
  • Hand painted backgrounds
  • Which have been heavily pixelated.
  • A ‘classic-though-hopefully-still-with-new-bits' sci-fi setting
  • A split-inventory system which allows the player to collect the odd bottle of wine in addition to more ephemeral things such as ‘clues'
  • An evocative, loopy soundtrack
  • And what the creator hopes is an enjoyable level of humour.

‘The Third Circuit' will be released in a series of chapters over the coming, well, let's be honest, 'while' (is that honest enough?).

This game has been in-production for almost two years and I thought it was high-time I posted it on the forum â€" the first part (including what I hope will be the steepest part of the learning curve) is almost ready.  Having said that, I've been saying that to myself for almost two years now so…  Soon, I hope.

Progress:
Story: 100%
Backgrounds: 95%
Character animations: 90%
Music: In my only properly successful delegation to date, I've got a talented artist working on this and I'd estimate it's about 50%
Sound: The above-mentioned artist is also working on the sound FX, let's say 30%
Scripting: 90%

I hope to have a website live in the very near future.  In the meantime,

I've set up a facebook page, where I'll be posting a few things: The Third Circuit on facebook


I hope I've piqued your interest.  Thanks for reading.

UPDATE 9/12/2013
I've added a couple of new photos to this post.  I'm still working away on the game - all the backgrounds now have moving bits, woo!
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