‘THE THIRD CIRCUIT - PART ONE'
Mystery and Adventure amidst the skyways and neon glow of a concrete future


Mystery and Adventure amidst the skyways and neon glow of a concrete future




In the sprawling vertical city of Ultraville, Johnny Cego is looking for a box of chocolates and a bottle of wine with which to surprise his girlfriend, Eve. Little does he know that this harmless surprise visit will completely alter his life forever, plunging him into a web of corporate espionage and robotic crime he'd previously only read about in his pulpy magazines.
‘The Third Circuit' is a cyberpulp murder-mystery. The game features:
- Proper 320x200 resolution, without the jarring mixed-resolution issues I'd accidentally originally worked into it
- Hand painted backgrounds
- Which have been heavily pixelated.
- A ‘classic-though-hopefully-still-with-new-bits' sci-fi setting
- A split-inventory system which allows the player to collect the odd bottle of wine in addition to more ephemeral things such as ‘clues'
- An evocative, loopy soundtrack
- And what the creator hopes is an enjoyable level of humour.
‘The Third Circuit' will be released in a series of chapters over the coming, well, let's be honest, 'while' (is that honest enough?).
This game has been in-production for almost two years and I thought it was high-time I posted it on the forum â€" the first part (including what I hope will be the steepest part of the learning curve) is almost ready. Having said that, I've been saying that to myself for almost two years now so… Soon, I hope.
Progress:
Story: 100%
Backgrounds: 95%
Character animations: 90%
Music: In my only properly successful delegation to date, I've got a talented artist working on this and I'd estimate it's about 50%
Sound: The above-mentioned artist is also working on the sound FX, let's say 30%
Scripting: 90%
I hope to have a website live in the very near future. In the meantime,
I've set up a facebook page, where I'll be posting a few things: The Third Circuit on facebook
I hope I've piqued your interest. Thanks for reading.
UPDATE 9/12/2013
I've added a couple of new photos to this post. I'm still working away on the game - all the backgrounds now have moving bits, woo!