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Topics - Etumretniw

#1
Story:
In Eerie Blue, you will play different law enforcement officers throughout the story, trying to solve a recent disappearance in a mid-sized town. The journey will be sinister and, depending on your choices, a varying degree of horrific. It will play out both in reality and in a more nightmarish place.

In this game, I try to experiment with several rooms on one screen, using the now possible larger resolutions. I also try out timed options and branching paths, now far more manageable with the implementation of new structures in the engine.

Story, design, graphics, animation, scripting, sound effects: Vegard Stolpnessæter
Music: Kristin Burdal

Features:

  • 1920x1080 resolution
  • Stages of discomfort for the player character, opening or closing options in the game
  • Dialogues and actions with a time limit
  • Music that changes with the level of tension experienced by the player character
  • Sound

In the demo, you're a police detective that has been called to a house by the security company monitoring the house alarm. You must try to find out what has happened and stay calm.
The demo is available from the games section.

Screenshots (click to view full size):

This is my first game since Breakage and I'm looking forward to trying out something quite different from it.
#2
Critics' Lounge / Which is scariest?
Thu 19/12/2013 18:53:27
I'm contemplating doing a horror game. And I've wanted to do a widescreen Hi-res game for a while, but I'm not sure that this should be it. With horror much of the suspense lie in what is imagined by the viewer, and Lo-res is more accommodating to that. So I've tried out one of the characters as a Hi-res and a Lo-res version. Which is scariest? Or how to make either scarier.
#3

The story
Something weird has happened. You wake up in a dungeon, and the world seems a mishmash of fantasy, sci-fi and reality. You must find out what has happened and what is going to happen, and perhaps stop it.

Update 14 May 2014:
Added music by Kristin Burdal
Added sound
Added voice when the fourth wall is broken
Slightly polished bits

Update 7 December 2013:
Most likely fixed random crash at castle
Fixed a few glitches (castle and inside witch's house)
Even fewer typing errors!

Update 4 December 2013:
Fewer typing errors in dialogue
Fixed a few minor cosmetic bugs
Adjusted play-time after feedback (from 60 to 150 minutes)


The game can be downloaded from the database.
The download file is packed as a .rar to reduce download size. The unpacked game is 736 MB.

The game is my first attempt at a complete game (should take about 150 minutes to play through).
It has no sound. I might add sound/speech in the far future, but for now I'm content how it is.


Features:
1024 x 768 resolution
34 rooms
15 Non-player characters
Hand drawn graphics
Animation
Silliness
Intuitive controls

#4
Trying out a Deponia-like user interface. That is the pointer changing to one or two options when over something of interest. Left click chooses left option, right click chooses right. Mouse wheel rolled down and up for inventory.

Breakage: Something weird has happened. You wake up in a dungeon, and the world seems a mishmash of fantasy, sci-fi and reality. You must find out what has happened and what is going to happen, and stop it.
1024 resolution.
Hand drawn animations.
UPDATE, New screenshots and a new 8-room demo (at the bottom of this post).





- graphics 15%
- puzzles 15%
- scripting 20%
- music/sound 0%

For anyone interested a 8 room demo of the game available here (13 MB rar-file).

Please comment on improvement possibilities.
#5
First atempt at AGS.

The Story:
You're a low-level maintenance person on a space ship. Strange things happens, you have to make the best of the situation with what you find, and will explore new worlds and meet strange beings on your journey.




First two chapters are available here: Chapter One and Two
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