Hi all.
Here's the new "Opensource Discworld-like Interface System" version. Now it's almost identical to the original Disworld system.
Here's some features that costed me hours of hard work! (new version's ones come first):
- The Mighty Resizable Inventory Screen System
- Objects names label optimized (now it appears upon objects)
- Inventory items disappear from inventory when "picked up" by the pointer, and reappear when dropped back (really nice feature that gives you the impression you are really picking the item from your pokets)
- Dragging inventory
- Events are now non-blocking: player can stop the interacion to perform another one even if the character is already walking to the hotspot, just like in DW and Lucas adventures (it was hard to script, but it worth the work: it gives the player the impression he has much more control on the character
Read the txt file inside the .rar to learn how to add items interaction and objects labels.
Hope this helps.
(i'm going on vacantion for a week in Amsterdam, so I'll reply from next saturday on)
http://riccardofarina.altervista.org/altro/ODIS1.2.rar
(right-click and save as)
Here's the new "Opensource Discworld-like Interface System" version. Now it's almost identical to the original Disworld system.
Here's some features that costed me hours of hard work! (new version's ones come first):
- The Mighty Resizable Inventory Screen System
- Objects names label optimized (now it appears upon objects)
- Inventory items disappear from inventory when "picked up" by the pointer, and reappear when dropped back (really nice feature that gives you the impression you are really picking the item from your pokets)
- Dragging inventory
- Events are now non-blocking: player can stop the interacion to perform another one even if the character is already walking to the hotspot, just like in DW and Lucas adventures (it was hard to script, but it worth the work: it gives the player the impression he has much more control on the character
Read the txt file inside the .rar to learn how to add items interaction and objects labels.
Hope this helps.
(i'm going on vacantion for a week in Amsterdam, so I'll reply from next saturday on)
http://riccardofarina.altervista.org/altro/ODIS1.2.rar
(right-click and save as)