
I recently downloaded the CustomDialogGui module from Abstauber and I cannot find the solution for this problem.
I have searched everywhere I can think of, trying every keyword and resource I can find, including the posts in Abstauber's thread. I have tried attempting to correct it by defining it as a function, as a global GUI* variable and as a seperate function that calls the module script. I am completely stuck with this one.
What I am getting is an error message saying that 'CustomDialogGui' does not contain a function for init
Here is the secton of code being flagged
function CustomDialogGui::init() {
// whether it's a text or an icon based GUI
// valid values are: eTextMode and eIconMode
this.gui_type = eTextMode;
// Top-Left corner of the Dialog GUI
this.gui_xpos = 20;
this.gui_ypos = 20;
this.gui_stays_centered_x = false;
this.gui_stays_centered_y = false;
I have also tried moving the bracket to its standard position and deleting the ::init but these do not work either.
Also, I have read the Wiki page on Text Window - Customized but it is not very clear on the path to use as far as can I create the pieces in Paint, what file type or where would I import them to

Is there a proper set of instructions for doing this that I have missed as all I really want to do for the moment is create a custom design for the border and change the background color for the default text box. I have copies of the large Abstauber script and can work on figuring it out seperately for now. Either way any advice would be a huge help.
