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Topics - j-Hed

#1
Hi!

I noticed that Broken Sword 1 has a special fade in/out that makes the highlights fade out last.
It also seem that the colours get saturated (maybe its only the gamma or contrast doing it).
Is it possible to make such a fade in AGS? If it doesn't already...:P

Thanks!:)
#2
Hello!

I have some *.mpg -files that played well in AGS 2.56, but in the new versions they are flipped upside down. I have tried Flipscreen(1); but then it flips on the side and FlipScreen(2); nothing changes.

Does anyone know this problem?

Any help is appreciated!
#3
Hello guys!

Problem: I wan't two non-player characters to have a conversation animating with speech-sound while they speak BUT I need the mouse cursor to be visible and moveable.

Is there a way? I have tried animate character and playmp3file but it's almost impossible to sync it. And also, I can't "Changecursorgraphic" of the loading cursor because the hotspotdot position will change.

Thanks!

#4
AGS Games in Production / The Artifact - demo
Mon 26/04/2004 14:36:26

Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Hello everyone! We are now presenting to you the Artifact, with a playable demo.

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Some parts of this game are not fully developed but will be upgraded further on.

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 



Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Features:Ã,  Ã, 

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Resolution: 800x600 32-bit color
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Notebook (freesolving function)
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Speech
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Pre-rendered cell-shaded characters





download here:Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  the Artifact - demo (size 27mb)
#5
Advanced Technical Forum / BUG in dialogs!
Mon 19/04/2004 10:50:29
Hello Again!

I have found what I believe is a bug.
In the "dialog script" I can't make it run-script AFTER something have been said,
for example:

@2  // option 2
run-script 1 <-------- THIS ONE WORKS PERFECTLY!!!
CAP: &42 Don't disturb me at work!
run-script 1 <-------- BUT THIS ONE DOESN'T WORK AT ALL!!!
goto-dialog 0  

Have anyone else tried this?
Thanks!
#6
Hello!

I want a character to walk out of the screen after you have asked the last question in the Dialog/conversation.

I have tried to edit the dialog script and made a "run-script" function in dialog_request.

The "edit script" in dialog looks like this:

// dialog script file
@S  // dialog startup entry point
return
@1  // option 1
KIDDY: Ok!
run-script 3    <------ HERE IT SHOULD CALL DIALOG_REQUEST
stop

Here is the dialog_request:

function dialog_request(int value) {
  if (value == 3) {
  SetCharacterView(KIDDY,7);
AnimateCharacterEx(KIDDY, 2, 0, 0, 1, 1);
Wait(800); <-------I TRIED WITHOUT THIS TOO
  }   
}
}

Can anybody help I would really appreciate it, THANK YOU! :)
#7
Hello everyone!

Is it possible to play an .avi -file as a background and make it loop.

I need this for a conversation when you see the person you are talking to (the player character isn't visible in this room). The persons face should be the backgroundvideo nodding and blinking(looping over and over).  But you should also be able to interact with the persons face.

I always bug you with this kind of wierd questions ;)
but any help is apreciated, Thanks!
#8
Hello!

I want an animation to be played before every talkingview and another anim after talking. The person looks out a window and before he answers he turns his head(-anim1) towards the playercharacter,then talks(-talkingview), when he has finished talking he turns his head back to the window (-anim2).
I want to apply it in the Dialog script but maybe there's a better solution.

Any help appreciated, Thanks!
#9
HI!

Is it possible that when I do a certain thing in room1, object A will be removed (objectoff) in room 2?
#10
Hi everyone!

2 Questions...

1) I have come this far of making my character say/think some phrases when the object/hotspot

isn't interactable:

 
// script for hotspot4: Look at hotspot
Random(4);
DisplayThought(EGO, "&3 No I wouldn't.");
DisplayThought(EGO, "&4 Nope.");
DisplayThought(EGO, "&5 SIGH...");
DisplayThought(EGO, "&6 I don't need that.");  
DisplayThought(EGO, "&7 I don't need to.");

BUT, now he thinks all of the phrases after each other, I wan't him to say one phrase at a time randomly. I tried "else" and "if" so on but I never got it to work.

2) I am trying to make the player character say these "doesn't work"- phrases when an

object/hotspot hasn't got any interaction.
I am very bad at scripting but I thought it would be put under "repeadedly execute" in

global script or something.


THank you all!
#11
Hello again!

the room has a region (player stands on region - PlayAmbientSound) where you start on. That works fine but when you look at a hotspot on the wall the player should say "It's a hole."

DisplaySpeech (EGO, "&1 It's a hole");


The text is showing but there is no sound (the file is named EGO1.ogg).
I have tried to put StopChannel (1); <---(1 is the AmbientSound channel)
and displayspeech after but it's still no sound.

Please help!


#12
Ive got a problem with the player, when changing from room 1 to room 3 (going around a building and coming out on the other side(from left side to right side in the other room)) he wont walk in any other direction than to the left and he wont stop walking when you want him to go in any other direction. The same thing happened when I deleted room 3 and re-made it but then he walked to the right instead (he only wants to walk in one direction).

Does anyone know the problem I would appreciate your help very much!
#13
The game is 800x600 32-bit and the player character is now imported as PNG with an alpha channel, but before the character had an alpha channel (it was .pcx) the anti-alias function (I know it antialias inside the sprite) worked but now when it's PNG the Anti-aliasing doesn't work.


Doesn't the Anti-alias work if you have an alpha channel or something?
#14
I run AGS 2.6.

On GUI1 there is an inventory button, when you press it GUI3 comes up. GUI3 is 400x300 in size (covering the whole screen) and I have a inventory window in the middle of the screen and I have also added a button. In the global script I have written:

"if (button == 1) InterfaceOff(3);"

But the button won't work, it won't exit the inventory window.

If anyone knows a way please help!

THANKS!!!
#15
Advanced Technical Forum / I can't use AGS_26!
Thu 25/12/2003 11:31:54
Im from sweden and we celibrate Xmas on the 24th so on Xmas day we have nothing to do.

PLEASE I WANNA USE AGS 2.6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

But I just get that ...message!

THank you!
#16
Advanced Technical Forum / MAKING A PUZZEL
Tue 18/11/2003 12:22:49
Hi!

I have a room with a table as a background image and on it there are pieces of a puzzel. I want be able to move them around until every piece is at the right spot. I was thinking about having a hotspot for every position where the pieces SHOULD be. When all  the pieces are put over the right hotspot the player character will tell it's solved or something.
I don't know if this is a good/working way of doing it but please let me know if you have any suggestions.

Thanks!
#17
There is a Div-x sequence that I want to play but when it plays the colors are all wrong.
I have made this game in ver. 2.53 ( and running it in ver. 2.56)but I don't think that it's the problem. Now it won't even run the game in ver. 2.53 after I ran it on 2.56.
When I play it in windows media player it works perfectly.

I hope someone can help me...Thanks!
#18
I am trying to make a notebook that will appear when you press a GUI button. On it you should be able to type questions and notes that you can use on characters to ask questions, and also use with objects. Perhaps it would be best to use an own room for it with a notebook picture, TextBox GUI's over it and hotspots where the textboxes are.

I thought if I used a textbox GUI well several GUI's, one for each line of the notebook, then I can type in a question for e.g. "is the fish good" and press enter. When you press enter I want the text to be stored on the notebook (maybe store it with GetTextboxText and then re-draw it on the same coordinates somehow, because when you press enter the text will disappear)
so that when you take the notebook down or saves the game and restore, it will still be on the notebook.
Then if I have drawn a  different hotspot on the places where the Text Box GUI's are a left mouse click will change the mouse cursor (SetCursorMode) to a certain text bubble icon that you can use with the person you are talking to or even with objects. And when you click on the person/object the stored text ("is the fish good") will be checked of "fish"
and "good" for e.g. (with "ParserText").

Maybe use InputBox when icon is given to asked person and the text will be checked with text parser, making your character ask the question. Of course not exacly as was typed in, for my game I use the  sampled (AUDIO file) question something like "can you eat this fish?" for e.g.

Am I on the right track or is this totally wrong, maybe you know an easier way?

Anyway Please HELP, and THANK YOU!
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