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Topics - lupeno

#1
AGS Games in Production / The Extreme Hangover
Fri 17/02/2012 01:41:55
Genre: Graphic Adventure / Adventure

The extreme Hangover is an old style graphic adventure, with improved graphics. Inspired by games like "day of the tentacle", "monkey island", movies like "hangover in vegas", Monty Python and the Holy Grail, and animation series like "futurama" or "family guy".

An Irreverent comedy, with stupid situations, and even stupid puzzles and challenges.

Plot:

It takes place in actual days, our character is a men "Eli" engage with "Jennifer", but Eli is in trouble because he wakes up with an terrible hangover in a rusian boat. His objective, return back home for his wedding, and try to figure out what appends during his bachelor.

The story is divided in 3 Acts, each Act into 3 to 5 stages, and each stage into 10 to 20 rooms. There will be also about 15 sohort cutscenes, with flashbacks of the bachelor.

The team:

Actually just me, a chef in arrest with a few free months and an enormous desire to tell funny stories.

I get my degree in 3D animations with Autodesk Maya and Scripting in visual arts, about 13 years ago.
Since those days the need to tell stories awaits inside me.

I founded a design enterprise a few years ago, that get into bankruptcy, but still have the knowledge, and the need, because of my actuall work is not so artistic or at least is not so permanent.

A few weeks ago surfing the web I find AGS, 2 days after without notice, I was painting and programing my first room, and actually spend from 12 to 17 hours a day in front of my computer. And enjoining the time. So it became real.

When the story advance a little more and I refine the working pipeline, a few friends will join me, helping with colouring, translations, dubbing... And any other help coming from this forum will be apreciated, so if you like the proyect and have time to participate, you can join me. Free hiring is open.

Release date:

I hope that the first chapter (about 20 rooms) will be ready by the end of this week, the first act before I get back to my actual work in 3 months (depending of the works and the opening). By this date the first Act must be finish. And with less free time, and a little bit of luck, the 2 other acts by the end of the year.

Other technical info:

Hand drawed, colored with photoshop, cutscenes with Autodesk maya, coding with AGS (of course).

Working resolution 800X600 32 Bits



Website of the project:

https://sites.google.com/site/theextremehangover (actually just in spanish)

E-mail:

theextremehangover@groups.facebook.com

Facebook group:

http://www.facebook.com/groups/theextremehangover/

Progress "Act 1":

Story: 75%
Dialogs: 20%
Graphics: 20%
Music and Dubbing: 1%
Coding: 20%

In-Game Screenshots:













Updates:

Released the very first DEMO, v1.0.2 some old graphics used for the character animations, (will be fixed in the next DEMO), but 8 rooms playables. Just to figure out how everything is going.

Adding first Sound FX, solving alpha blending problems, working on soundtrack.

Changes in the working pipeline, all characters are now vectorial, improving speed to color them, and final results, much more atractives.

http://www.mediafire.com/?9m9ira52700wwsr Only in Spanish.

For the latest updates check out the website https://sites.google.com/site/theextremehangover (actually just in spanish), or the facebook group http://www.facebook.com/groups/theextremehangover/.
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