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Topics - Durinde

#1
One man's trash right?

Write a story around some sort of junkyard. Be it a space junkyard where scrapped ships lie floating, waiting to be stripped down, or your run of the mill community one guarded by a grumpy old man and his dog, interesting things can happen in junkyards. 

Maybe there's a lost item someone is searching for? Or perhaps the local kids are running a clubhouse out of an abandoned bus? Whatever you choose, I want to read!

Update: Added poll

#2
I made a short comedy game in two weeks for the $107 Adventure Game Challenge.

You are a member of the Young Alien Rangers who has been sent to earth to obtain the sum of human knowledge. Aided by your budget AI (Karl) you set out on your task which involves capsule toys, ladders, and hotdogs.

Link to Download or Play in Browser: durinde.itch.io/bok
AGS Gamepage: https://www.adventuregamestudio.co.uk/site/games/game/2696-the-books-of-knowledge/



#3
My MAGS entry for this month "The Distant Door" is available to play in browser or via Windows download.

https://durinde.itch.io/the-distant-door






The Distant Door

You are a night shift worker who has just moved into a new apartment building. While getting ready for work, you hear your neighbor having a terrible coughing fit.

It's fairly short, might take you 10 minutes at most.

2-click interface.

Got to work with some great voice actors for this one. Follow them on the site formerly know as twitter:

@ErikaSanderson
@Courtney_Ede_VA

Assets used (aside from AGS):


Duat Font One | Pixel Art 8 Bits Font | Free by LeonMSaia (itch.io)

(Modern Office, Modern Interiors, Modern Exteriors) LimeZu - itch.io

SFX:

https://freesound.org/people/Kostrava/sounds/274346/

https://freesound.org/people/caquet/sounds/188478/

Freesound - "Object_Drawer_Wood_Open.wav" by Nox_Sound

Freesound - "Shower Turn On Run Turn Off Drain Water.wav" by WavJunction.com

Freesound - "Notification" by suyashjemar

Music: (From Soundimage.org - Eric Matyas)

Northern Passage

soundimage.org/wp-content/uploads/2014/11/Northern-Passage.mp3

Book End

https://soundimage.org/wp-content/uploads/2014/02/Book-End.mp3
#4
After taking part in Adventure Jam 2023, I've decided to expand and begin work to produce a full release of my game "Office of the Returned"



Story:

You died over 100 years ago - and for some reason, you and others are back... and you're not the last.

Considered 2nd class citizens, life isn't easy to the newly "returned" and many challenges lay ahead.

As one of the first that has come back, you are luckier than most, you've been given a position in "The Office of the Returned" to guide the newly returned to life.




Development Progress:

Story: 65%
Scripting: 40%
Graphics: 40%
Sound/Music: 30%

Expected completion date: End of 2023

You can play the jam version here:
https://durinde.itch.io/office-of-the-returned

The jam game is more of a proof of concept and I lost a bunch of development time during the jam due to local forest fires so do not expect a polished experience.  Once the polished version is done I will create a release thread.

You keep up with the latest by following my twitter durindeplays
#5


Hi folks.

I took part in Adventure Jam 2020 this year.

You play as the road personified, your goal - to help travellers as they stop at your "Gas Station Out of Time."

Everything except sound and music done by me. A co-worker of mine helped out with sound design. I will drop a link for him at the bottom of the post.

To download follow this link:

https://gamejolt.com/games/TFTR/489155

Link for my sound guy:

https://hikari.newgrounds.com/

#6
A breaking news story is happening RIGHT NOW! Somebody has to be there to follow the story as it unfolds. Has there been a major shakeup in an ongoing trial? Is there a giant monster attacking the city? Are you first to broadcast from Mars? Are you or your character a feisty reporter? Or just someone with a cellphone trying to document the event? Are you a war correspondent?



Requirements: Write a narrative from the perspective of someone covering a fictional, major news event. The story could be a play-by-play of on-going events, or a reflective piece by someone who was an eye witness of a major event. It's up to you how you approach the topic. 

Stories will be due end of day on September 19th

Voting categories:

Best Writing: Technical Prowess and Storytelling
Best Character: Do I care about those involved in the story
Best News Event: Is the event compelling and engaging?
Best News Coverage: Was the event covered well? Were questions left unanswered?
#7
Well, because I needed more reason to procrastinate on "Before you wake"..... AND my ego was starting to get inflated, I decided to enter myself into a contest with people who have actual talent. This was my entry to Adventure Jam 2019.

First off, I would like to thank Jojo_the_monkey for offering to do the music. What he brought to the project certainly added a lot in terms of the atmosphere.

2st, the game REALLY needs a grammar/spelling pass, it was kinda low on my list of need to do to game a somewhat functional game out the door in the time limit.

Picture of a 3 bananas: Instructions in the game will both be given verbally, and through text boxes. If you don't want for the audio narration to finish playing, just click through the text boxes to see what your instructions are. JAMBot can listen to audio AND perform tasks at the same time.

Point C: Look at the lights and machinery in the game. Since you are a robot, that is where pieces of the story are found.

Trigger Warning:
Spoiler
This game makes a reference to self-harm.
[close]

Synopsis:

You are the Janitor and Maintenance bot (JAMBot for short)on the "Northwest Passage"  a processing station in orbit around a planetoid in deep space. Tragedy has struck the station, and it is up to you to carry out the duties assigned to you by the one remaining human (*nudge nudge*).

Screenshot:



Download links:

https://gamejolt.com/games/TOTR/418580
https://durinde.itch.io/the-one-that-remains

If for some reason you want to follow me on twitter:

@Durindeplays
#8
AGS Games in Production / Before you wake
Wed 06/03/2019 02:41:53
To further help me procrastinate from actually working on The Dollhouse Part 2, I've started a new project!
__________________________________________________________________

Before you Wake

Story:

The Between - a moment that exists for the brief time between awakening and becoming fully aware. Otherworldly beings and creatures of the imagination known as Shadowfigures travel The Between nightly visiting sleeping humans or hosts. Each being has their own desire or goal that they must accomplish to continue existence. Some act as muses, and are fueled by the creativity of the human mind.... others known as The Decayed bring nightmares and feed upon suffering.

Sometimes humans make a connection to the Between. Some are unable to move from their own bed with sleep paralysis, seemingly helpless while they watch some of these creatures feed on their fear or catching glimpses of shadowy figures staring at them from a dark corner. Once in a while, a human will make such a strong connection to the Between on awakening that the otherworldly beings get stuck and are unable to move on.

Beth, 14 finds herself in this situation. This night she awakens to a Shadowfigure watching her from a dark corner of her room. This is where our story begins.

Synopsis:

Before You Wake will be a 2-click interface game in which you interact with the Shadowfigures currently inhabiting Beth's home. Shadowfigures that get stuck are limited to existing in dark places such as dark corners, under beds, and in closets. Each Shadowfigure has a goal that must accomplish before the night's end, or will become The Decayed. The Decayed are the monsters that haunt people nightly, driving some to insanity. Beth must help the Shadowfigures or face a future forever plagued each night by vicious beings.

Progress:
Story - 60% I'm still working on Shadowfigure designs and motivations
Scripting - 20%
Graphics - 20%
Sound/Music - 0%

And of course here's some screenshots






Things are still in the early phases and I'm again I'm working solo, so updates will be irregular. I do find that having a forum post keeps me a little more on task though.

You can also follow me on twitter @DurindePlays
#9
Hey Folks,

After months of procrastination, I've finally finished my first 5-room game.

Synopsis: Some crazy kook has locked you up and is forcing you to do adventure game puzzles for his entertainment! Can you navigate his dungeon and escape?

The Game:

The Dollhouse is my first ever game project with AGS. In many ways it's "Baby's first game" and was used mainly as a jumping board to teach myself about the engine.

I'm adding the subtitle - Chapter 1, since I may return to the Dungeon in the future with a new set of puzzles.

Features:
Point-and-click interface just like Ron used to make it.
Several minutes of gameplay!
Programmer art and questionable use of colour!
3 Frames of exciting background animation!
BEES!

Music By:
Eric Matyas
www.soundimage.org





Link to download
#10
Well it's been... like 2 years since I've done anything with AGS, but I've decided to get cracking at again. This all started as a weekend project and has grown from there. It's a small project, which will only consist of a few rooms. I just wanted to get a "completed" idea under my belt.

The Dollhouse

Unbeknownst to the pubic, a madman called the collector has been abducting people for the past several months and putting them through trials in his underground dungeon. So far, nobody has escaped.

You are his latest victim. He watches your every move and mocks you as you make your way through his dungeon. Escape the dungeon and unravel the mystery behind the trials set before you by the collector.

Development
Story: 60%
Scripting: 40%
Graphics: 60%
Sound/Music: 0%

Screenshots (UPDATED MAY 27th, 2017)



Expected Completion:
June/July 2017

Update Notes: I've just got back from vacation and can finally start to work on this in earnest again.
#11
Any coding/scripting that I've ever done has been self taught, so I sometimes feel after coding something a certain way, that there may be an easier/quicker way.

I'm working on a test game right now to learn the various features of AGS. I wanted to make a safe cracking puzzle, so here's how I went about it.

First I set six global variables (3 pairs of ints and strings).
I also set a variable for how many numbers the player has correctly entered.

Here is the code.

{
if (scrack == 0) {
Num1 = Game.InputBox("First number");
Num1a = Num1.AsInt;
if (Num1a == 17) {
Display("You hear an audible click. Your first number must be correct.");
scrack = 1;
}
}
if (scrack == 1){
Num2 = Game.InputBox("Second number");
Num2a = Num2.AsInt;
if (Num2a == 7) {
Display("You hear an audible click. Your second number must be correct.");
scrack = 2;
}
}
if (scrack == 2){
Num3 = Game.InputBox("Third number");
Num3a = Num3.AsInt;
if (Num3a == 8 ) {
Display("You hear an audible click. Your third number must be correct. The safe is open!");
scrack = 3;
}
}
else
Display ("Nope, something isn't right.");
}

Is there a more efficient way of coding this?  I'm also planning on setting scrack back to 0 upon the player entering a wrong number in the sequence, making them start from scratch.
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