I'm still searching the forums and FAQs trying to find my answer, but I am deep into a gamejam and time is of the essence. I basically just got the "You carry a badge?" "Yes." "Good. Carry a gun!" treatment from my team. I've written the story for our game, but I am not a programmer. However, while our programmers and artists slave on the other parts of the game, I've been tasked with programming the intro and outro of the game.
We are using the Lucasarts 9-type template.
The intro and outro both consist of roughly the same thing:
- A black screen, nothing visible except for the text we choose to display.
- Text will appear, preferably centered toward the bottom, and larger than the character text. The text shouldn't be spoken by the character. Is it a matter of making an invisible character and having them talk? I'm working along those lines right now. Ideally, we'd like the text to be able to scroll across the screen and not feel confined as if to a character.
- Occasionally, pictures will fade in and out as the text tells its tale, so I need to know how to do that and how to position them where I want them on the screen.
- I'm guessing players will control the text (ie clicking to move it along) but if there's an option for autodialoguing it and having it appear/disappear over periods of time, I would love to know how.
Thanks in advance for any help, and I will continue to peruse the tutorials trying to cobble an answer together.
We are using the Lucasarts 9-type template.
The intro and outro both consist of roughly the same thing:
- A black screen, nothing visible except for the text we choose to display.
- Text will appear, preferably centered toward the bottom, and larger than the character text. The text shouldn't be spoken by the character. Is it a matter of making an invisible character and having them talk? I'm working along those lines right now. Ideally, we'd like the text to be able to scroll across the screen and not feel confined as if to a character.
- Occasionally, pictures will fade in and out as the text tells its tale, so I need to know how to do that and how to position them where I want them on the screen.
- I'm guessing players will control the text (ie clicking to move it along) but if there's an option for autodialoguing it and having it appear/disappear over periods of time, I would love to know how.
Thanks in advance for any help, and I will continue to peruse the tutorials trying to cobble an answer together.