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Topics - Yitcomics

#1
I always try to search for perspective tricks, but it's hard to find material on the topic. But I found this article recently:

https://soranews24.com/2019/06/11/manga-artist-raises-question-online-about-false-perspective-in-ghibli-film-my-neighbor-totoro/

Apparently this picture cause some discussion (Also from the link, someone pointed out even the floor perspective is off):



Usually when I do multiple vanishing point on the same horizon line, it's done for a scrolling background.
Do you guys have any insight or thoughts on the tricks that was used for this scene?
#2
At the moment I'm using the Twine editor to write and plan my Adventure game:

(This is just an example I made quickly, not the screenshot of my real work)


But it's very limited since I can't color the boxes, change the font etc. I tried searching for another software similar to it, but can't seem to find one. Do guys have any recommendation of another software, where I can organize my writing in a flowchart style?
#3

I just saw the video above, and it got me thinking. Basically the whole video is about, film will always have some kind of plot holes, things that doesn't really make sense if you think too much about it. But film is an illusion, the point of it isn't to cover the plot holes as much as possible, instead to immerse us in its story, character, and environment. With the movie immersing us in its story, we look past those plot holes.

When I think about it, we kinda do this in other areas, in art we might break the rules let's say for a better composition, and in film editing where "continuity error" is less important than the emotion of the scene.

The thing is I've been overly self-criticizing of my own story and puzzles each times there's a plot hole or questionable logic (I'm not talking about puzzle solution), and I've been thinking on changing the way I approach them. So what are your thoughts on creating immersion even on the expense of plot holes.
#4
I've been struggling in writing the comedy aspect for my game, to make things worse, its a game with a serious tone but with comedy elements.
The Jokes/Humor at the moment are either subpar or just felt force, I've been trying to play some Lucas arts game like Grim, DoT etc, hoping
to get some inspiration, but the humor just isn't coming to me.

Do you guys have any advice on writing comedy for adventure game? (Maybe I just don't got them funny bones) :~(
#5
For the first time ever I've just posted a thread on the recruitment section. I'm not sure whether it's gonna get any response,
but after 4 years in freaking development, I think I might need some help. But the things is, I'm kinda of a lone wolf, I've
never handled a "Team" before.

So I'm not sure what is expected from me, what I'm trying to say is, are there any advice you give to me as the Project leader.
Such as keeping the morale of a "Team", communication, do and don't, etc.
#6
Project :
It is Horror Adventure game about being trapped in a mansion with a killer on the loose, kinda like Clock Tower.
I know it might sounds generic at the moment, but all of the juicy details will be revealed once you are recruited.
Here's some of the background art for the game:



Position Available:
Searching for a Puzzle Designer. You must at least have developed an Adventure Game (any other genre might be consider if
the game contains a lot of puzzles
) or at least the puzzle designer for a certain game. Send me a link to one of your work
so I can take a look. If you have worked on a Horror game before or if you're an artist that would be a bonus.

Working Details:
This is a Non-Paid project as it's not a commercial game. Currently I'm working on the project solo, but it's the largest
project I've ever done and it has taken a toll me. As being the Writer, Programmer, Background and Animation artist and
Puzzle Designer all alone are extremely stressful. I'm not looking for someone, just so I can dump the responsibility of
puzzle design to them. I'm hoping to find someone who is better at crafting puzzles than I am, so they can help refine my
puzzles,exchange ideas, and craft new puzzles.

Contact:
Interested parties please contact me via PM.
#7
Where does one go to search for a composer for their game?
I really have no idea or any the experience on the topic. I've been depending on royalty free music for a long time, so I was thinking
it would be nice to have an original soundtrack for my next game, but I have no idea where to start. I know we have the Recruitment
section here on AGS, but is there a "site" where a bunch of composer waiting to be hire hangs around? 

I'm willing to spend some money, but how much does it usually cost? Of course, bear in mind that this is a non-commercial project
so I'm not looking for some big studio or something like that.
#8
Critics' Lounge / Scrolling room problem
Thu 08/09/2016 21:17:14
Currently i'm drawing a background that scroll in one-point perspective and that can cause some distortion problem.The common fix to this is have more than one vanishing point.Since the screen wont show the whole room,I could show a vanishing point,hide perspective and show the other one.


My problem right now is that I need to draw the room like this


Since I will need to show the chairs perspective,I cant do a transition to the next vanishing point.So is there a trick/way to fix this?
I know that I can just change my camera angle or maybe instead of scrolling I can just separate it into two backgrounds like this:


But I want to know,is there a fix to this problem if I want it at that angle and a scrolling room.
#9
Okay I need some advise,i've been avoiding it for a long time but I think its time that I learn 3D for drawing backgrounds and I have almost zero knowledge on 3D.I want to know what 3D software do you use and recommend,I know what people always say "use what you feel is right and comfortable to you",I hate to admit it but i'm a "lazy ass".

But if I want to learn something I can put my mind to it,the thing is i'm too lazy to try out all of the software and then decide which is the best software for me,I just want to pick one and commit myself in learning it.So I need recommendation from you guys because I value your opinion(actually I have nowhere else to go *sniff* :~( ).Should I learn sketch up or blender or whatever else that you might recommend.

Maybe you used sketch up and blender and found blender to be better for you "needs" in making your background art,just share your opinion that's all I need right now.
#10
Critics' Lounge / Characters facing direction
Sun 27/03/2016 15:40:04
I usually see 2 types way of showing the "characters facing direction" in adventure game:

The Front,Back,Left,Right side view:


Or

The Front & Back with the side showing a bit view(lol :-D,can anybody tell me the right term to call this):


What I want to know is there a reason to choose either of them,in game design wise,a pro or con,or maybe
there is a condition when to use either of them.Cause I haven't yet draw the characters for my game and i've always
wondered about this.Is there is a reason to choose either of them or is it just Aesthetics?
#11
I'm currently trying to make a game about a guy somehow got sucked into another world full of weird creatures and trying to find a way to return home.
But i'm having writers block :sad:,so i'm trying to read/watch on materials that kinda have the same theme so I can get some inspiration.

Do you guys have any recommendation for any movie/comic/game,that has the character stuck in a world that is full of weird creatures.I'm not sure how to word it but i'm not looking for something like Wizard of Oz or Alice in the Wonderland.But something like Spirited Away instead.

EDIT:Just listing all of the suggestion that was given here so I can easily go and get a quick review.

Movies
Pan Labyrinth
Labyrinth
The Never Ending Story
Hellboy
Dark Crystal
John Carter

Comics
The Arrival

Game
Outcast
ToeJam & Earl
LSD:Dream Emulator

Animation
Over the Garden Wall
Caroline
Adventure Time

Books with no pictures := a.k.a Novel
Gulliver's Travel
Only Foward
Spares

Drugs(Suggested by Mandle(laugh))
LSD
(I'm kidding,i'm kidding)

Series
Farscape....Nah Stargate RULES!(lol).But in all seriousness I might be too lazy to follow a series unless its animation.
#12
I know that making an awesome background takes time,but i'm not interested in making an awesome background,"a decent and can be used in a game" background is all I need,from there I can improve little by little.The problem is it's taking too long for me finish a background and I need speed,as much speed and good enough looking and usable background as I can.

Tell me what I need to do to train myself,any tips,also this is the process in creating my background,I never really watch many tutorial on how to draw background before and I just learn perspective recently,just want to point that out.So creating backgrounds with value and shape is something new for me(learned in Background Workshop 2)so not sure how to do that yet.This is the process and I hope you can point out how I can improve or get faster by doing things differently:

Step 1
Take a character as a reference so that all scaling will based on that character.I put the horizon line very high up to reduce scaling as much as possible,then I create a grid so that I can draw calculate the scaling of every object,cause if I don't I fear i might draw something too big or too small and its hard for me to give a depth for an object without the grid(correctly anyway),I don't really care about being too perfect but I'm just not sure how "off" I am with the scaling without the grid:


I just fear this might happen without the grid,I know its exaggerated but you get my point,everything is way out of proportion:


Step 2
Do all the necessary boxes and lines to shape the object(the sink image below):


Step 3
Erase all the lines and boxes and start to put basic color:


Step 4
Repeat the process for all of the object and color them all:


Step 5
Add lighting last,im not too sure if my lighting is correct and don't have much knowledge on lighting but I did my best:


By showing how I make my background,maybe someone can understand my dilemma better and give me the appropriate tips :-D
#13
Critics' Lounge / Human width in perspective
Fri 10/07/2015 19:02:41
First of all look at this image


As you can see,I know how to figure out the height of human proportion in perspective,but how do I figure out the width.On a side note,i'm not too sure if my 7 head proportion is correct,so if you have comment please do.Ok back to my main question,what is the best way to figure out the width through guessing.

Image of just guessing the width:


And if I wasn't just guessing,let's just say I know exactly that this box(image below) is the width,how do I divide it to 2 1/2 heads(that's the male width proportion right?,correct me if i'm wrong)

#14
My first finished background with perspective,yeah i've been avoiding learning perspective until now,I used to just wing it or avoid giving any depth for my background :grin: .I still have problem in drawing curve object,also I was very slow since I have to measure everything,so is there any tips how I can get faster in drawing perspective.

As for my background,its finished but it feels kinda of empty and nothing really interesting to talk about or look at in the bathroom,I'm doing a game sorta like Clock Tower,so there's going to be a stalker chasing us and we have to find hiding spot.So the only thing to do here is hide in the bathtub.So any tips how I can make the background more interesting,any tips to improve the atmosphere of the the bathroom.

If you're thinking"Hey this is a horror game how about add some blood,to add scary atmosphere"I can't,not in this bathroom for story purposes.And if you're thinking "I'm thinking too much,the backgrounds looks fine and I should go with simplicity",I understand that but in a way I'm also looking tips to improve any of my future backgrounds.So any general tips how I can make a background more interesting or improve its atmosphere would be helpful.

#15
Critics' Lounge / Background Perspective
Mon 02/03/2015 05:36:22
I've just recently started making adventure game,so I would some advice in making the background perspective.Do you usually go for one point or two point(any pros and cons),is making the background one point with the VP in the center bad?(for practical purposes,not artistic),I've heard someone say this but didn't explain why.Also how do I go about making the perspective in a scrolling background since the room will be quite long and it might look distorted.

I lack the experience in making adventure game background and I also recently just learn perspective for the first time,so any tips in creating the background would be useful,thanks.
#16
I'm currently making a horror point and click game where you're stuck in a mansion,but i'm a bit torn apart,even though I will try to make the puzzles as logical as possible,
should I make it realistic or should I go resident evil/escape room style.

"Why is there this weird contraption in this mansion,who cares!,its for the puzzles,who design a house that needs 4 jewels to unlock a door,more game puzzle convenience"

Or should I make the problems and solutions realistic as possible.But i'm having trouble with this route too,because I have to limited myself on the puzzle design.

Your thoughts...
#17
So I would like to do a lot of reading,so can any of you link me to material on game design,designing the puzzle,graphic etc.Any good material on producing Adventure game.

Thank You
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