Hi there!
I didn't find information about this anywhere so here is my question.
Making a cutscene I put a dialog in there, but the dialog is "jumped" at the end of the cutscene so when the cutscene finish the dialog starts (But obviously I put the dialog.Start() lines before)
It is something like that:
StartCutscene(eSkipESCOnly);
Mouse.Visible = false;
//Animations here
EndCutscene();
Mouse.Visible = true;
dDialog.Start();
//Animations here too but these aren't skipable
The game executes the "Animations here too" and then the dDialog starts. Can anyone help me?
If you need more lines of my script to see where is the problem, please tell me.
Thanks!
I didn't find information about this anywhere so here is my question.
Making a cutscene I put a dialog in there, but the dialog is "jumped" at the end of the cutscene so when the cutscene finish the dialog starts (But obviously I put the dialog.Start() lines before)
It is something like that:
StartCutscene(eSkipESCOnly);
Mouse.Visible = false;
//Animations here
EndCutscene();
Mouse.Visible = true;
dDialog.Start();
//Animations here too but these aren't skipable
The game executes the "Animations here too" and then the dDialog starts. Can anyone help me?
If you need more lines of my script to see where is the problem, please tell me.
Thanks!