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Topics - Thumb_Sucker

#1
Hello fellow Adventures.

I'm in a real hurry here! I got this college project due to tomorrow (yep, I screwed up) and it is basically and Adventure Game. I'm quite familiar with AGS, had my runs, but never made a complex project or completed anything. So I'm not a real expert (beggner's help uh?).

The case is I need a Sierra, Gabriel Knight, dialogue style system, the one with only the floating portraits and subtitles as opposed to the LucasArts system where you are kept in the common view of the game.

I searched around the forum and only found people discussing steps further for it, people that already knew how to implement the system.
I recurred to the video tutorials, the ones about Sammy's Quest. They do delve into this matter, but their tutorial depends upon a script download (given in the video description) that is broken!
Does anyone happen to know other link for it? The original is in this video: http://www.youtube.com/watch?v=zZpRKs4rZQY&list=PL21DB402CB4DAEAEF&index=34&feature=plpp_video

Searching a little further into google, for AGS resources sites, I stumbled upon this page: http://americangirlscouts.org/agsresources/Templates.html
That happens to have what I'm searching for but for an outdated AGS version! (I still tried to adapt the code but had no luck).

I'm desperate people! Anyone please help this noob!
#2
I'm currently working on a game aimed at Portuguese speaking players (sorry, I don't know how to say that).  The thing is, I don't know how to use accentuation and some kinds of special characters like "é" and "ç". How do I implement them? Is it just a matter of defining a new font or does it need a patch or something?
#3
I'm making a game, that more or less needs to attract the non-gamer. But I believe that the average person doesn't have patience for adventure games, so a I got to make a friendly GUI at the least. I'm open to suggestions but I actually don't aim it to be all the way attractive for everyone, just friendly enough so that whoever feels like playing doesn't quit it for not being used to Adventure games.

One way I though it would be cool is having my game to work with an interaction ring, the system used in Full Throttle or Curse of the Monkey Island. Like when clicking a ring-shaped GUI appears, it bares 3 to 4 icons of basic actions that are enough to solve all the challenges in the game, like "observe", "interact", "talk to". Upon this ring a second click on one icon determines the course of action to be done with the pointed object.
My question is: how to do such system? Have it already been done and posted somewhere in the forums?

I searched it in the forums and could only find aid to implement the antiquate Lucasarts GUI (the one with all the verbs at the botton), just the kind of iterface I think would bore the average person.

PS.: This is my first ever post (and I don't have forum experience outside AGS either), sorry if I posted at the wrong place.
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