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Topics - veggie_89

#1
Here's a quick tip for those searching how to use a cursor graphic instead of a cross-hair graphic to represent the hot-spot maker when using an inventory item.
To use a graphic to represent the hotspot of the inventory item cursor, go to General Settings>Inventory>Inventory Item cursor hotspot marker and set it to: Use Crosshair Sprite.

The problem is, it will use the middle pixel of the sprite because it is designed for a crosshair sprite and not a cursor sprite. So far I have not found a way to tell it to use the top left pixel, but I did figure out this work around which seems to work well enough:

1. Open your cursor graphic in your image editing software.
2. Double the width and height of your canvas and move your cursor into the lower right quadrant of your image:
--------------------
|          |         |
|          |         |
|          |         |
--------------------
|          || \      |
|          ||__\   |
|          |   \     |
--------------------
Now the center of your image is the top left pixel of your cursor. Problem solved. Hope this helps. :) :grin:

P.S. If someone knows a way to set the hotspot to use the top left pixel of the cursor sprite, by all means,let me know.
#2
I've created HERO1.WAV file and put it in my Speech sub-directory, I've created a script that says:
function hDoor_Talk()
{
cHero.Say("&1 OPEN SESAME!");
}
The game created a vox file and is now showing me options for controlling the voice, but I'm not getting any voice output. Any ideas as to what I could be doing wrong?
I also have a midi background music file which is playing fine.
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