Not sure if this thread has already been done, tell me if it has.
So let's share adventure game puzzles and other elements that are quite recurrent in this genre!
This is not to be negative, but for fun and to get a deeper knowledge of the stuff that we like, warts and all.
Warning: could contain some spoilers.
- Pushing a key through a keyhole and making it drop on a piece of paper to retrieve it below the door:
Possibly one of the most famous puzzles. This is basically the classic of classics when we talk of "locked-in-room" situations.
Examples:
- Alone in the Dark 2
- Bargon Attack (strangely, the hero refuses to use a newspaper to retrieve the key because it'd be "too easy")
- Hugo 2: Whodunnit
- A rope is an useful item to have:
A rope is basically a typically useful item.
Strangely, I feel that most of the times a rope appeared in an adventure point-and-click game, it was to say how it is an useful item to have in this kind of games!
Examples:
- Companions of Xanth (your sidekick right-out tells you to go get a rope at a harbor because you always need rope in adventure games)
- Escape from Monkey Island ("hmm, a rope, that could be useful")
- Sam & Max Hit The Road (Sam notes how you always need a piece of rope in this kind of games)
So let's share adventure game puzzles and other elements that are quite recurrent in this genre!
This is not to be negative, but for fun and to get a deeper knowledge of the stuff that we like, warts and all.
Warning: could contain some spoilers.
- Pushing a key through a keyhole and making it drop on a piece of paper to retrieve it below the door:
Possibly one of the most famous puzzles. This is basically the classic of classics when we talk of "locked-in-room" situations.
Examples:
- Alone in the Dark 2
- Bargon Attack (strangely, the hero refuses to use a newspaper to retrieve the key because it'd be "too easy")
- Hugo 2: Whodunnit
- A rope is an useful item to have:
A rope is basically a typically useful item.
Strangely, I feel that most of the times a rope appeared in an adventure point-and-click game, it was to say how it is an useful item to have in this kind of games!
Examples:
- Companions of Xanth (your sidekick right-out tells you to go get a rope at a harbor because you always need rope in adventure games)
- Escape from Monkey Island ("hmm, a rope, that could be useful")
- Sam & Max Hit The Road (Sam notes how you always need a piece of rope in this kind of games)