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Topics - bustee

#1
Site & Forum Reports / Edit games
Tue 02/10/2012 21:01:46
Sorry to open a new topic about it, but it seems that I am the only one who is that stupid...

I would like to edit the info for my game:
http://www.adventuregamestudio.co.uk/Games.aspx/Detail/1609

but I cannot find a button anywhere on the page where to do so.. All the other people apparently did, but I'm obviously

a) blind
b) incredibly stupid
    or
c) ***** paste your insult here *****

It would be cool if someone would point that triviality out to me anyways :)

Cheers,
bustee

#2
Completed Game Announcements / One Rainy Day
Mon 01/10/2012 03:26:20
I'm finished with my very first game with AGS and would like you to test it out a bit and tell me your thoughts.

It's rather short as I wanted to get to know the engine a bit, but I think it's still fun.

The graphics are taken to quite some extend from graphics available on Maniac Mansion Mania, I drew some myself, but since it' a first timer, mine are rather simple (although I do like my clouds). SoundFX are taken from sounddogs.com and soundjay.com. I made a music loop from Israel Kamakawio'ole for the starting screen and used the Amiga soundtracks of Simon the Sorcerer for ingame and Lost Patrol for the outro (I agree, it's sort of lame to have so much stuff not done by me, but I wanted to see how everything fits together and next time I'll do it all myself :D )

The story:
Our heroine is alone at home while a storm approaches. Can you help her to survive it?

It's basically a one room adventure, so it is not too long. I guess about 10mins.

Screenshots:



and



Download it here:
http://www.adventuregamestudio.co.uk/Games.aspx/Detail/1609

Thanks to the forum and especially Khris for the technical support :D

Important keys:
F5 opens the menu.
ESC stops the cut scenes

There is also an alternative ending ;)
#3
This is probably simple, but I cannot figure it out.

I'm using the Lucas Arts template and want to cover the whole floor in a room with different hotspots. The reason is that some of the hotspots are usable with items, but I don't want to give away these locations by being the only hotspots visible.

The problem is that the character now never moves anywhere, when I click goto and on the floor. I also don't want a fixed point as walk to, but the current cursor position.

Any ideas?
#4
Hi,

I am currently trying to make a small lucas arts style game. Unfortunately, I have problems with combining 2 items. I have clicked on the items in the Inventory items menu. and used the lightning to get the according functions.

The functions are (just one, but they essentially are all the same):

function iNail_Interact()
{
  // LOOK AT
  if(UsedAction(eGA_LookAt)) {
    Unhandled();
  }
  // USE
  else if(UsedAction(eGA_Use)) {
    Unhandled();
  }
  // Push
  else if(UsedAction(eGA_Push)) {
    Unhandled();
  }
  // Pull
  else if(UsedAction(eGA_Pull)) {
    Unhandled();
  }   
  //USE INV
  else if(UsedAction(eGA_UseInv)) {
    if (player.ActiveInventory == iHerman){
      player.Say("Mmh");
      Wait(20);
      player.FaceDirection(eDir_Down);
      player.Say("Well, I had this hamster Horst");
      player.Say("The emphasis is on had");
      }

else Unhandled();}

}

I checked it with the default game and to me, it looked the same. But whenever I try to combine 2 items nothing happens (i.e. cursor text goes back to blank and there is no output whatsoever).
Has anyone an idea why my script doesn't work?

Thanks a lot!
#5
Hi,

I'm just beginning to use AGS and wanted to make a starting screen and a one room adventure. In the start up screen I used the command

mouse.Visible = false;

when the screen fades to the normal game screen. I then set the variable to

mouse.Visible = true;

At first it worked, but then, all of a sudden, the cursor didn't appear anymore. It happened after I set an object to invisible; after setting it back to visible, the cursor still was not there. I also reloaded without using the start up screen, but the curcor was still gone. Is there some reason for that (maybe some option I accidently checked?). It cannot be in the scripting, as that is still very basic. (Here it is, to make sure. As you can see I spammed the functions with visible mouse cursors... If anyone would be able to help I would be very happy :D )

Code: AGS
// room script file

function room_FirstLoad()
{                                                                 // Lock door on startup when entering the room
  set_door_state(20, 2);
  mouse.Visible = true;
  oHamsOMatic.SetView(22);                                        //set the view of the treadmill
  oHamsOMatic.Animate(1, 5, 1);                                   //animate the treadmill
}

function room_AfterFadeIn()
{
  mouse.Visible = true;
 
 }

function room_Load()
{
  mouse.Visible = true;

}
 
function hDoor_Look()
{if (get_door_state(20)==2) {
    player.FaceDirection(eDir_Down);                          //player looks at Player :)
    player.Say("I welded this door shut.");
    player.Walk(270, 133,  eBlock);                           //player walks to window
    player.FaceDirection(eDir_Right);                         //player faces window
    player.Say("The weather report announced a storm for today.");
    set_door_state(20, 3);                                    //remember that the player already looked at the door
  }
 else if (get_door_state(20)==3) {
  player.Say("Tightly locked. All is well prepared for the coming storm");
 }
}


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