I had my game set to 16-bit colour, & imported an image that has 254 colours. It said the image has more colours than are allocated to backgrounds. The image was imported, but it looked as if it were missing, like, 10 colours?!? Whatever, I switched the game to 32-bit, & I got the same message....with the same problem.
On 16-bit, (Definitely on 32-bit) I should be able to have 254-colour backgrounds.
.....What the Hell am I doing Wrong??
On 16-bit, (Definitely on 32-bit) I should be able to have 254-colour backgrounds.
.....What the Hell am I doing Wrong??