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#1
Hello everyone!

My name is Diego Delfino, and I am a media producer. My credits include work for clients like EA, Hyundai, and SyFy Channel, and I'm also currently a producer for a Live-Action webseries on Machinima, backed by Microsoft Studios and 343.

I am currently trying to get a position as an assistant producer with Telltale Games. Hence, I decided to program a little videogame application. I hope you all like it! It should give you a good 40 minutes of fun:

https://www.dropbox.com/s/rog25oj264mj94k/DiegoDelfino_Telltale_Videogame.zip
Just extract the files, and double-click on Super Assistant Producer 4 FINAL.exe

Some of you may remember Marius Fietzek's brilliant application for Double Fine. I could never top such brilliant feat from a presentational standpoint! But at least I wanted to prove that I can lead a team in making a single episode and release it by Christmas, bug free (minus a few graphic glitches), and enjoyable. I really do hope you enjoy it as much as my team enjoyed making it.

Happy holidays!

PS: Here's a video walkthrough if you can't play it or if you get stuck: http://youtu.be/qa6pVATdEWQ
#2
Hi everyone!

I am one of the producers in a team raising money to build a 2D point-and-click adventure, and we want the adventure to be available on Mac, iOS, and Android. Although some people in the team believe that we should build the adventure in Unity, I believe that building it in AGS will be considerably faster, cheaper, and conveniently tailored to our needs. Our problem, of course, is that at this point we can only make a PC build of the game with AGS.

How much would it cost to make iOS, Android, and Mac OS ports of AGS in 6 months or less? I am talking about tested, fully functional ports, just like the PC version. I know that Wadjet Eye is willing to port their great games, and that got me very excited. Would anybody be able to make an estimate, so that we can incorporate it into our expected budget for the game? It would be very appreciated.

Thanks to all!
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