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Topics - Toefur

#1
I hope this is okay in the tech forum, I've never posted in here... but it feels like it may be a bit more than a beginners question...

So how would one [if it's possible] go about doing a clock that always shows what the actual time is. As per the topic subject - just like the one on the clock tower in CMI.

I'm not really very proficient at scripting, so it may be a little [a lot] over my head, but if someone can point me in the right direction (or just do the whole thing for me  :P) that'd be helpful, thanks.
#2
Is it possible to have a system where different interactions(talking, looking, etc) are done by holding down a keyboard button and clicking the mouse button.

I wanted to do something like:

Left click - walk.
Control + Left Click - Look at
Shift + Left Click - Talk to.

Sort of like that.
#3
I've been thinking lately that my game really feels like it's taking itself too seriously. It's a serious game, but I also wanted it to be light and cheery. I don't want to flip it into a straight out comedy... I just feel that it needs a laugh now and then, or not even that: maybe just something to evoke a smile every so often.

It's really hard, though. How exactly does one add humour to a game? And I wanted to stay away from the cliched zany-sidekick, because I feel that it's a bit over done.

This isn't necessarily just a thread about putting humour into my own game, I wouldn't mind thoughts on how you go about making a game with regards to aspects like this, or how one comes up with funny, but not too funny, things. I just can't seem to do it.
#4
I've been using AGS on and off for years now, and I just can't seem to get any good at it. Now that I am working on a serious project at last, I really feel that I need to do something to change this.

I know practice using the program is good, but I am wondering if there are suggestions for anything else I could do. I really, really [and I mean REALLY] struggle with scripting... so I was thinking maybe if I went away and learned a specific programming language itself [to a certain degree] that I would then be able to apply my knowledge of this to AGS.

Would this be an idea? And if so, what language?

And if not, or either way, is there anything else I can do? Anything to suggest?
#5
In an effort to make my games... good... I need to analyse what it is that makes a good adventure games. Of course tehre's my opinion... and then everyone elses opinion.

And it's not just that I want to try to make a game that adheres to certain standards just so people will like it... It's that I want to recognise what it is that makes a -quality- adventure game; so regardless of whether people like it or not... it can still be viewed as a production that contains at least a certain degree of quality.

I know there's the story itself... but what makes an adventure game story a -quality- one? What aspects of gameplay make it -quality- gameplay? Etc.
#6
 :'(

Just wanted to vent a little.  ;) I'm no artist, and as such it takes me quite a long time to finish even one mediocre background. Hours and hours. This annoys me greatly... as I want to get into MAKING my game. Really, I don't want to have to bother with graphics. They take up so much time.

I feel like I will never complete any games because of how long it takes me to do backgrounds; and my eyes get sore/tired from staring at the screen.

It's taken me about a month of constant effort to finish only seven screens... SEVEN! And once I do all this I have the objects and characters, and then all the scripting.

I know making a game is tough work... but I just don't like having to spend so much time on backgrounds.

Anyone else got any thoughts into this matter?  :D
#7
[Only a working title - I can't think of anything better, if you have suggestions, give them to me!]

Andrew is your average 18 year old. He lacks depth. Any belief or behaviour of his is purely a result of being a mindless construct of youth popular culture. Andrew likes lesbians.

Naturally, then, it is the highlight of Andrew's life when one of his friends inform him that a Wild Lesbian Sex party is taking place in the house accross the road from him.

This is a matter of life and death. Andrew needs info. Andrew needs to get in. ANDREW HAS TO BE THERE!

How will he get there? Will this be a mindless game that in it for only a few cheap laughs? Or will Andrew be confronted during his quest to get to the lesbian party by things that make him sit down and think.

Why is it that his best friend doesn't want to go to the lesbian party? He's not ga... no, he's not! Will his friend be the only problem, or will there be more?

Will Andrew get to the wild lesbian sex party the same person as when he found out about it, or will he grow and mature into a person who has a little depth...

You'll have to wait to find out...

But this game will, without a doubt, regardless of what happens to Andrew: Feature lesbians, more lesbians, and over 15 FULLY NAKED women! If that's not reason enough to play the game... my marketing plan failed!

Screenies...



Next image is a lawsuit waiting to happen...



#8
I've currently put aside my first project (Avenue of the Lesbian) because I wasn't getting anything done with it, so in the meantime we have another masterpiece in the works.

Hedron

Suspended in space lies The Hedron. Featureless and silent. It spins it's meaningful spin, spinning around in an uninhabited solar system.

The location is unknown to most; most would prefer to keep it that way. Kept far away from any civilisation it hangs there in space. It must have a purpose.

Yet why is it there? Who put it there?

Why are you inside it? What is this constant pain you endure inside The Hedron? Do you deserve it? You must, for why would one inflict such torment for no reason?

Or is it? Maybe you've just gone insane. That would explain a lot. If only you knew where you came from. Or did you always exist in the Hedron? You think you have. That's it. No...no, it's not.

This isn't amnesia you're suffering from. It's just this room you're in, you can't think, which room? The room seems to change sometimes.

Yet... it's always the same room. Just different emotions, different feelings... just... different ways of making you endure hell.

No... Hell would be better. It would be heavenly compared to this. Why can't you kill yourself? This has gone on long enough.

You've got to get out of here...

... or do you ?

Screenshot? Nah...



This isn't an actual in-game screenshot, just from the intro; but I'd rather not give any screen shots until I have made them a bit nice; and I also don't want to scare anybody off since the gameplay graphics are of a very poor standard.

And that, my friends, was your introduction to Hedron... I hope I didn't bore you.
#9
Okay, so I know I'm not the best artist in the world. I never have been, and likely never will be, good at art. I don't want fantastic graphics... I just want functional graphics for functional games.

Below here I have a background I have been trying to work on:



I'm not so much after critique at the moment (still, I figured this was the best forum for it), (although SOMETHING is wrong with the ceiling... what is it?).

I've spent a lot of time on this picture, and I'm quite pleased with it... no, really... you should see everything else I've ever tried.

Anyway, I just can't seem to add anything to it that looks right. I've spent a bit of time each night for the last week, and I just CANNOT add anything into the scene that looks half decent.

I left my latest attempt there... a desk. A very poor looking desk and as you can see... it looks rather poorly.

It's a bit of a big ask, "How can I draw STUFF!?" But I've been looking at scenes from other adventure games, looking at real pictures, looking about in my bedroom.

But I just can't seem to get anything right...

Please help!  ??? :'(
#10
That was an awfully long title. Still, the point remains; and that is the point as was pointedly pointed out in the subject.

Currently I have them all stashed away in my wardrobe, out of sight.

And yet... I still keep buying more. (Especially since a shop that deals only in second hand games just opened up in town).

I don't know why I do it, really.

I recently bought original versions, still boxed of - Quest for Glory Anthology, Space Quest 6, Heart of China, Full Throttle, Discworld Noir,  & Eco Quest 1.

Along with all the others I already own... all I did was shove them straight into my wardrobe.

What do I do with these? Sell them? Decorate my room with them?

I just find these to be uh... fun to collect... I 'spose... anyone else do the same?  :D
#11
I would like to know everyones ideas of overused ideas, concepts, characters, storylines, etc. that one may find in any work of fantasy (novels, movies, etc. not that theres really anything other than novels or movies, but have at it).

I know theres lots but I can't remember anything at the moment. I'm after really obvious or cheesey stuff, too. Whether it be certain lame plots involving wizards, or the fact that the main protagonist is always an unexperienced young man thrust headfirst into a thick and dangerous fantasy world...

cheesey.
overused.
overdone.
lame.

got any?
#12
Yep, the title says it all.

There was a tutorial on the agdzine website that worked really well for converting photo's to cartoons, but alas since that site is no more I cant get it from there... I neeeeed it.
#13
What are people's thoughts on this? Especially when it comes to more modern games.

What brings this to mind is that my girlfriend has made a mod for Morrowind, and it's basically a complete island with a few buildings, a castle, and so on.

She's planned out everything from where each individual item and object (be it trees, doors, bottles, etc) is.

Just, I figured that she's created an awesome setting for what could be an awesome adventure game... unfortunately the graphics themselves are still those used in Morrowind, although no buildings or scenes are complete copies.

I don't really want to discuss copyright aspects here, but generally what other peoples views are of doing a game using these graphics would be.
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