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Topics - MrNashington

#1
Hello AGS forums,

I am working on my second game: "No Strings Attached", which is a board game made with AGS.
Anyway I was wondering if there is a good way for movement around the board. I have been stuck trying different things out and so far I haven't succeeded.
The player moves around the board monopoly style by pressing the dice button.
Any help would be appreciated!

Thanks, Charlie
#2
Hello AGS forums,

Weathered is now available for free.

Weathered is a Point and Click 1950s Inspired RPG set in the middle of the sea…

Features:

-Explore the pier island of Hestia.

-Meet a variety of Characters with unique dialogs.

-Play it how you want to play it, you are not forced to do things.

-Use your Holographic monocle to view Stats, Allies, Tasks and Inventory.

-Use Cards to buy documents from the Corgra Pumps.

-Complete quests to earn Cards.

-Choose what happens with the “Random Events”.

-A Noire style soundtrack radio.






Visit the site here
Get the game here

-Charlie
#3
AGS Games in Production / Weathered
Sat 14/09/2013 14:53:59


Weathered is in progress, therefore the screenshots do not represent final quality

Weathered is a Point and Click 1950s Inspired RPG set in the middle of the sea…

Features:

-Explore the pier island of Hestia.

-Meet a variety of Characters with unique dialogs.

-Play it how you want to play it, you are not forced to do things.

-Use your Holographic monocle to view Stats, Allies, Tasks and Inventory.

-Use Cards to buy documents from the Corgra Pumps.

-Complete quests to earn Cards.

-Choose what happens with the “Random Events”.

-A Noire style soundtrack radio.






Visit Weathered site

Get Here!Weathered is now available to download for FREE.

-Charlie
#4
Hello!

I am working on a 50s styled game called Weathered, which is set on a 'Pier Island' in the middle of the sea.
The game is coming along well and it shouldn't be too long until it is completed. But I have a problem.
I have been trying to enhance the atmosphere to make it really feel like you are in the middle of the sea and in the 1950's, but I dont think it is there yet.
If anyone knows how I could really make it feel like something special, I would much appreciate any help. And I would be happy to credit.

Thanks, Charlie

Here are some old screenshots which are quite outdated: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48298.0
#5
Advanced Technical Forum / Random GUI's
Wed 31/07/2013 22:26:13
Hello!

I have been struggling for a few hours trying to figure out how to make a system where every 5 minutes a random GUI pops up.
I am trying to make a random Letter/Quests mechanic where the different random GUI's will pop up on screen after a certain amount of time.
But how will I make it random for GUI's?

I'm basically aiming for this, but for GUI's not text:

Quote
String _fortune[20];
_fortune[0] = "Tonight you will find new love";
_fortune[1] = "Stay with your wife";
...


And then in the hotspots on_click you can randomly choose one string:

int ran = Random(19);
Display(_fortune[ran]);

Thanks alot, Charlie
#6
Hello people of the AGS forums,

I have two advanced questions.

1) How would it be possible for the player to type their name into a box and keep their name stored in a string?

2) Would it be possible to release updates of the game with new locations, characters, items etc for people to download. But the player gets to keep all their progress from the previous update?

Much appreciate any help I can get.

Thanks alot! Charlie
#7
Hey there!
I have been trying to figure out how to do this for a while now and a friend told me to ask the forums, which is kind of scary considering how ruthless some of the answers are in other threads heh.

Anyway, I am trying to create a random music playing radio. So whenever the radio is turned on in-game, it plays a random song and repeats on going through all the songs at random.

If anyone could help out it would be much appreciated.

Thanks alot, Charlie :)
#8


Weathered is a DieselPunk 40's Inspired RPG set in the middle of the sea...

Changelog:
    May 27th 2013 - Added rain
    June 1st to 6th - Added Monocle GUI, Extra locations, Improved rain, More/Better adverts across Hestia, Corgra Machines, Shadows/Shading


Update Screenshots:







Features:

    -Travel to different Islands and Piers with your submarine.
    -Join a variety of factions and work your way up.
    -Play it how you want to play it and visit locations whenever you want to.
    -Customize your stats and more by using your Holographic Monocle.
    -A 20's - 50's soundtrack including Jazz and Swing.
    -More to be announced...









Images are subject to change


Progress

Art: 60%
Scripting: 50%
Story/Design: 80%
Sound/Music: 20%

For more information and to keep up to date with the game, follow @MrNashington on Twitter for regular updates.

Looking for testers; Please leave a message if interested.
#9
Doses is a Short black and white horror game revolving around a drug called "Doses".
Version 1.2 has just been released which features a new ability, improved "highs" and bug fixes.
Doses was made as part of a 5 hour personal jam.



For more info, screenshots and download links Click here

Thanks! MrNashington.
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